by Kayser
Designate entire deposits with a single click. See deposits’ composition. Clear debris without spending Unity. Make smooth corner designations. Automate Farmland Preparation.
by Moriarty (Mori)
Brand new heavy-duty vehicles, a smart Parking HQ for idle fleet management, molten storage & lifts, district heating, mixed-fluid pipes, and more
Creative tools for full island control — instant build, no fuel or food costs, magic wand, spawner, shipyard tab, research shortcuts, and more
Dozens of quality-of-life options — draggable HUD, free camera, unlimited zoom, resource labels, vehicle scaling, mass vehicle actions, and more
by DeznekCZ (DeznekCZ, Walter-JS)
Adds wind turbines to game
A HUD manager to adjust storage capacity across all buildings at once or individually, filtered by type, with search and apply controls, and more
Push game speed well beyond vanilla limits with configurable keybinds and an on-screen multiplier display, and more
Create forestry designations for Forestry Towers and inspect planting coverage.
by Psiu
Increases the capacity of all trucks by exactly 5x. Configurable multiplier. Does not affect excavator buckets.
Fine-tune production speed for every machine, belt and pipe individually — with a manager for sorting, renaming, comments, mass-boost, copy-boost, and more
by Jagg111
Drag-and-drop research queue management built right into the research tree. Reorder, start, or remove queued items without ever clearing your queue and starting over.
New fuels, synthetic vehicles, and production chains — Synthetic Diesel, Liquefied Coal, Supercharged Biomass, Bio Processor, Liquifier, and more
A height filter for belts and pipes by layer with PgUp/PgDn keybinds, plus a Vehicle Mover drag-select tool for relocating vehicles on the map, and more
Customize your world map before starting — size, density, resource types, difficulty presets, map preview, save/load profiles, and more
Increases the bucket capacity of all excavators by exactly 5x. Configurable multiplier. Does not affect trucks.
by RinSwift
Automatically dispatches the ship to explore after returning to port.
by hreintke
Adds undergroud transport entities
Increases the output of all farms, fields, and greenhouses by 10x.
by Mavitto
Road system with interactivity and signs.
by KptKosmit91
Expands the ranges of all percentage based dropdown fields in the difficulty settings.