Kayser's Automatic Forestry Designations v0.1.2
Create forestry designations for Forestry Towers and inspect planting coverage.
| Source code | https://github.com/Kayser1444/CoI_AutoForestryDesignations |
| Websites |
🌲Automatic Forestry Designations
Kayser's Automatic Forestry Designations is the long-awaited sister mod to Automatic Terrain Designations, bringing the same one-click quality-of-life spirit to Forestry Towers.
Instead of painting forestry designations by hand, select a Forestry Tower and use Create Designations to scan its area and fill eligible ground automatically. Use Clear Designations to remove only forestry designations in that tower's area without touching mining, dumping, or leveling designations.
The mod also adds a live Forestry Information panel to the tower inspector, giving you a quick read on tree count, maturity, sustainable yield, and growth distribution.
⚙️ Features
🌱 Create Designations - scan the tower area and place forestry designations automatically.
🗑️ Clear Designations - remove forestry designations in the selected tower area without touching other designation types.
🚚 Only reachable tiles - skip candidate tiles not reachable by vehicle pathfinding.
📐 Avoid terrain designations - skip tiles that already have mining, dumping, or leveling designations.
🍃 Only fertile tiles - place designations only where the ground supports tree growth.
📍 Closest tiles first - fill reachable candidates by driving distance from the selected tower.
🔢 Max tiles - cap the number of designations placed per run, with Shift/Ctrl step controls.
📊 Forestry Information panel - inspect tree count, estimated capacity, maturity, sustainable yield, and growth buckets.
🔧 Configurable defaults - edit AFDsettings.json for startup defaults; most options are also adjustable per tower in the inspector.
Chop away!
PS. Leave a 👍 or a ⭐️ if you found this mod useful.
User Interface

Kayser's Automatic Forestry Designations user interface.
Screenshots


This mod has no dependencies.
No other mods depend on this mod yet.
No announcements yet.
v0.1.2
Latest| Game version | 0.8.2 - 0.8.4 |
| Released | May 04, 2026 |
| File size | 3.1 MB |
| License | MIT |
Changelog
v0.1.2 | 2026-05-04 * **AFDsettings.json** is no longer distributed inside the mod ZIP — it is generated automatically in the mod folder on first run, populated with the current defaults and inline documentation. * Settings file now contains a **settingsVersion** stamp; when the mod version advances the file is automatically migrated while preserving user values. * Added **afd_save_settings** console command to write current in-memory global defaults back to **AFDsettings.json** at any time. * Added global defaults for whether the Forestry Designations and Forestry Information panels start expanded or collapsed, configurable via **AFDsettings.json** or console commands.
v0.1.2 | 2026-05-04
v0.1.2 | 2026-05-04 * **AFDsettings.json** is no longer distributed inside the mod ZIP — it is generated automatically in the mod folder on first run, populated with the current defaults and inline documentation. * Settings file now contains a **settingsVersion** stamp; when the mod version advances the file is automatically migrated while preserving user values. * Added **afd_save_settings** console command to write current in-memory global defaults back to **AFDsettings.json** at any time. * Added global defaults for whether the Forestry Designations and Forestry Information panels start expanded or collapsed, configurable via **AFDsettings.json** or console commands.
v0.1.1 | 2026-05-03
v0.1.1 | 2026-05-03 * Added concise license and attribution notices to source files and README.
v0.1.0 | 2026-05-03
v0.1.0 | 2026-05-03 * First public release of Kayser's Automatic Forestry Designations. * Added Create Designations and Clear Designations controls directly to Forestry Towers. * Automatically scans the selected tower area and places valid forestry designations on eligible 4x4 tiles. * Clear removes only forestry designations inside the selected tower area and leaves other terrain designations alone. * Supports per-tower placement options for fertile-only tiles, reachable tiles, existing terrain designations, max tiles per run, and harvest-ready tree marking. * Uses vehicle pathability to prefer tiles reachable by TreePlanters and TreeHarvesters. * Sorts designation candidates by driving distance so nearby reachable ground is filled first. * Adds a collapsible Forestry Information panel with tree count, estimated capacity, tree maturity, sustainable yield, and growth breakdown. * Estimates tree capacity from actual plantable designation tiles instead of vanilla approximate capacity. * Uses the tower's harvest threshold and game difficulty tree maturity settings in labels, charts, and yield estimates. * Refreshes forestry information after creating or clearing designations and when the tower harvest threshold changes. * Includes AFDsettings.json for startup defaults.