Gameplay++ v1.1.2
Brand new heavy-duty vehicles, a smart Parking HQ for idle fleet management, molten storage & lifts, district heating, mixed-fluid pipes, and more
All new things added by this mod needs to be researched.
Gameplay++ adds new vehicles, buildings and mechanics that extend your factory without replacing any vanilla content.
Heavy Vehicles — Heavy Hauler: a large flatbed truck carrying 100 cargo units, ideal for high-volume routes — The Terex: a massive 412-cargo dump truck — slow, loud, and effective for bulk short-haul — Heavy Tanker: 650-fluid capacity tanker, slightly faster than the Terex — Huge Excavator: 85-bucket mining excavator with a slower speed and higher fuel draw — All four vehicles come in diesel, synthetic diesel and hydrogen variants
Fluid Logistics — Mixed Fluid Pipe: carry multiple different fluids through a single pipe network — Pipe Sorter: route mixed fluids to separate output ports by type, no conversion loss — Pipe Balancer (1x1): a single-tile four-way balancer for splitting and prioritizing fluid flows
Storage & Transport — Warehouse: 4-slot flat storage building with 4000 capacity per slot and per-port product filtering — Molten Storage: dedicated storage for molten iron, steel, copper, aluminum, titanium, glass and silicon — Molten Lift: vertical transport for molten products between elevation levels — Underground belts on cable bridges — Bridge access for large vehicles on Truss and Cable bridges
Parking HQ — Automatically parks idle trucks when they have nothing to do — supports T1/T2/T3 trucks and fluid trucks including the Heavy Hauler, in diesel, synt fuel and hydrogen variants — Animated rolling doors, trucks enter and exit through opposite sides — Up to 50 parking slots per building; unlock up to 100 with a Construction Parts feeding— Building window shows parked counts, priorities, fuel and CP buffers, refueling controls and slot targets — Cargo that can't be delivered is automatically offloaded to the Shipyard instead of blocking a truck — HUD panel lists every Parking HQ with live truck counts; click any row to pan the camera to it
Quality of Life — District Heating: a steam-powered home heater building that adds +1 happiness and outputs water.
...and much more.


This mod has no dependencies.
No other mods depend on this mod yet.
See forum to post and let me know stuff!
May 03, 2026Please post bugs, ideas, problems, improvements and so on on forum tab i will keep a look for it. Also please post in right category!
v1.1.2
Latest| Game version | 0.8.2 - 0.8.4b |
| Released | May 13, 2026 |
| File size | 25.6 MB |
| License | CoI-Open |
Changelog
v1.1.2 | 2026-05-13 * New building: Bridge Port Host — place one hub at each end of a cable-stayed bridge to transport belted goods and fluids across it. Items travel through the bridge's built-in belt and pipe system from one hub to the other, letting you move resources over bridges without trucks. * Fixed settings panel showing an error on fresh installs — mod config window now opens correctly. * Pipe Sorter power consumption reduced from 2 MW to 1.25 MW. * The Terex fuel capacity adjusted/buffed a bit: diesel 36 → 40, hydrogen 36 → 48. Thanks Nick2E and neoss for the report.
v1.1.2 | 2026-05-13
v1.1.2 | 2026-05-13 * New building: Bridge Port Host — place one hub at each end of a cable-stayed bridge to transport belted goods and fluids across it. Items travel through the bridge's built-in belt and pipe system from one hub to the other, letting you move resources over bridges without trucks. * Fixed settings panel showing an error on fresh installs — mod config window now opens correctly. * Pipe Sorter power consumption reduced from 2 MW to 1.25 MW. * The Terex fuel capacity adjusted/buffed a bit: diesel 36 → 40, hydrogen 36 → 48. Thanks Nick2E and neoss for the report.
v1.1.1 | 2026-05-11
v1.1.1 | 2026-05-11 * The Terex (all fuel variants) — Wheels has been fixed to align correct with back and front wheels, also fixed turning of wheels to be correct.
v1.1.0 | 2026-05-10
v1.1.0 | 2026-05-10 * Fixed loose storage I/O ports allowing T1 belts to be placed without conveyor belt research. (thanks Calavera for the report) * Pipe Sorter — now shows up in the build menu regardless of the "Automatic Ore Sorting" game-mode setting. Previously only visible when ore sorting was enabled. (thanks xtrasyn for the report) * Mixed Fluid Pipe — fixed unlimited fluid growth that could happen. (sorry for missing this, thanks Fevix for the report)
v1.0.9 | 2026-05-10
v1.0.9 | 2026-05-10 * Pipe Sorter — now shows up in the build menu regardless of the "Automatic Ore Sorting" game-mode setting. Previously only visible when ore sorting was enabled. (thanks xtrasyn for the report) * Mixed Fluid Pipe — fixed unlimited fluid growth that could happen. (sorry for missing this, thanks Fevix for the report)
v1.0.8 | 2026-05-10
v1.0.8 | 2026-05-10 * Updated manifest for latest version. * Mixed Fluid Pipe — fixed unlimited fluid growth that could happen. (sorry for missing this, thanks Fevix for the report)
v1.0.7 | 2026-05-10
v1.0.7 | 2026-05-10 * Mixed Fluid Pipe — fixed unlimited fluid growth that could happen. (sorry for missing this, thanks Fevix for the report)
v1.0.6 | 2026-05-09
v1.0.6 | 2026-05-09 * Fixed Terex trucks occasionally sacling wrong after save reload or fuel-type upgrade. Huge thanks to DeznekCZ for tip to do it right!
v1.0.5 | 2026-05-08
v1.0.5 | 2026-05-08 * Molten Storage research moved from T3 (Arc Furnace II) to T2 (now unlocks once Research Lab II is researched). Cost reduced from 15 to 10. Makes molten storage accessible much earlier.
v1.0.4 | 2026-05-08
v1.0.4 | 2026-05-08 * Terrex cargo bed no longer reverts to vanilla size after save/load or fuel-type upgrade. * Cable bridge belts/pipes — bulldozing a bridge now safely removes its auto-spawned belts, preventing terrain craters. This is fixed with new custom belt t3 instead of vanilla belts. This will only work on new placed bridges and not on old ones placed, old placed bridges that are removed, have to fill in holes and place a new bridge to get the fixed versions.
v1.0.3 | 2026-05-04
v1.0.3 | 2026-05-04 * Parking HQ HUD — can now be repositioned with Ctrl+Left-drag when Tweaks++ is not installed; position is saved and restored between sessions. When Tweaks++ is loaded it takes over drag control instead. * Parking HQ — entry and exit door proximity triggers increased so doors open earlier as trucks approach to avoid clipping trough doors. * The Terex — fuel tank capacity increased to match vanilla T3 haul truck since it was running out of fuel to fast. * Parking HQ — optional Zone Priority: only idle trucks in the building's logistics zone are pulled; per-type priority competes only with other Parking HQs whose zones overlap * Parking HQ — enabling Zone Priority evicts trucks already inside that do not share the HQ logistics zone (including inbound) * Parking HQ HUD — row labels follow vanilla renames (same title as the building window) * Cable bridge underground belts — Now fixed and work again. Also i updated a better way for placing the belts on curvy bridges, to avoid it breaking connection. * Cable bridge transport — T3 belts and pipes auto-spawn as blueprints (belts in center, pipes on sides); no more free belts/pipes!
v1.0.0 | 2026-05-03
v1.0.0 | 2026-05-03 * Heavy Hauler — 100-cargo flatbed truck (diesel, synthetic diesel and hydrogen variants) * The Terex — 412-cargo dump truck, slow, high pollution (diesel, synthetic diesel and hydrogen variants) * Heavy Tanker — 650-fluid tanker truck (diesel and hydrogen variants) * Huge Excavator — 85-bucket excavator, slower cycle, higher fuel (diesel, synthetic diesel and hydrogen variants) * Warehouse — 4-slot flat storage (4000 per slot) with per-port product filtering * Molten Lift — vertical transport for molten products * Molten Storage — stores molten iron, steel, copper, aluminium, titanium, glass, silicon * Pipe Sorter — sorts and routes mixed fluids between output ports with no conversion loss * Mixed Fluid Pipe — carry multiple fluids in a single pipe * Pipe Balancer (1x1) — single-tile four-way pipe balancer for splitting and prioritizing fluids * District Heating — steam-powered home heater (+1 happiness per house, outputs water) * Parking HQ — auto-parks idle trucks (T1/T2/T3 loose/fluid incl. Heavy Hauler; diesel, synfuel, hydrogen); animated rolling doors; up to 50 slots (100 with CP upgrade) * Parking HQ — building window: parked counts, priorities, fuel/CP buffers, refueling, slot targets; cargo offloads to Shipyard * Parking HQ HUD — live panel listing each HQ with truck counts; click to pan camera; scale/hide/move via Tweaks++ HUD settings * Underground belts on cable bridges (flat and loose) * Bridge access for large vehicles (Truss & Cable bridges) NEED TWEAKS++ FOR BRIDGE CONTROLL SETTINGS! * Hydrogen fuel upgrade path for all custom vehicles