Tweaks++

Tweaks++ v1.0.7

by Moriarty (Mori)

Dozens of quality-of-life options — draggable HUD, free camera, unlimited zoom, resource labels, vehicle scaling, mass vehicle actions, and more

Stable 1 hour ago CoI-Open No source
Game versions: 0.8.2 – 0.8.4b
Save-game: Add Remove
79%
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Tweaks++ is a collection of quality-of-life improvements covering camera, HUD, vehicles, visuals, performance and gameplay. Everything is optional and toggled from the Tweaks++ settings window.

HUD & Camera — Drag and reposition any HUD element with Ctrl+click; lock layouts to prevent accidental moves — Scale individual HUD elements with per-piece % sliders; settings saved per save — Toggle visibility of individual HUD panels. — Free Camera: move the camera through buildings and terrain with no collision — Ground Clipping: fly the camera below the terrain surface — Truly Unlimited Zoom: remove the vanilla zoom cap entirely — Sound range extension for vehicles and machines at high zoom levels

Vehicles & Bridges — Bridge Scaling: Truss bridges and Cable bridges support huge vehicles — Center Driving for large vehicles to prevent clipping on bridges and cables — Vehicle Scaling modes: Instant Scale or Gradual Scale — Auto-recover Stuck Vehicles: automatically unstick vehicles that get caught in terrain — Mass Vehicle Actions tab: Scrap, Replace or Order New vehicles across all depots at once — Allow Steam in fluid tanks and tanker trucks.

Visuals & Performance — Fog toggles: Disable Fog or reduce to 50% Less Fog — Disable Clouds — Disable Shadows with quality options (Medium/High) and adjustable draw distance — Disable Building Smoke, steam and fire particles — Disable Vehicle Dust particles

Gameplay — Unlimited Designations: dig, dump, forestry, demolish drag and upgrade drag area — Auto Quick Remove on Demolish: stored products are automatically recovered when you demolish a storage — Underground Belt auto-spawn on cable-stayed bridges (togglable) — Auto Ship Delivery: automated world map repair and upgrade orders — Upgrade Manager window: repair mines and rigs, upgrade settlements, all from one place — Classic Recipe Display: shows real input/output quantities and 60-second rates in recipe windows — Double Storage & Transport Throughput: 2x storage capacity, 4x sorter throughput, 45% boost for lifts, balancers and connectors — Allow Steam transport in fluid pipes and trucks

Exploration & Labels — Resource Depth Labels: floating label panels above every ore cluster on the map showing a vertical bar per ore type — bar height represents the elevation range of the deposit, with the ore icon, max surface height and max depth displayed. Size, position and transparency are adjustable. — Mining Tower Labels: persistent labels above the selected mining tower and its designation area with size and height sliders — Battle Score on World Map: shows your fleet's live Battle Score in the ship panel

...and much more.

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This mod has no dependencies.

No other mods depend on this mod yet.

See forum to post and let me know stuff!

May 03, 2026

Please post bugs, ideas, problems, improvements and so on on forum tab i will keep a look for it. Also please post in right category!

v1.0.7

Latest
Game version 0.8.2 - 0.8.4b
Released May 13, 2026
File size 1.8 MB
License CoI-Open
Save-game: Add Remove
Changelog
v1.0.7 | 2026-05-13
* Removed the old auto belt/pipe placement system, replaced by the new Bridge
Port Host in Gameplay++.

v1.0.7 | 2026-05-13

v1.0.7 | 2026-05-13
* Removed the old auto belt/pipe placement system, replaced by the new Bridge
Port Host in Gameplay++.

v1.0.6 | 2026-05-11

v1.0.6 | 2026-05-11
* New "Farm Alerts" section in Gameplay tab — three toggles to (1) show the
per-farm 'inventory full' bell even when the farm is empty, (2) globally
silence farm 'inventory full' alerts, and (3) globally silence farm
'drying out' & 'crops lost' alerts. Thanks to ComplexUnit for the great suggestion.

v1.0.5 | 2026-05-10

v1.0.5 | 2026-05-10
* Fixed Parking HQ HUD, missing from the Tweaks HUD menu, so you can now toggle and move them again.
* Fixed pinned products undercounting food stored in Markets — totals now show all storage again. (thanks QualquerCoisa for the report)

v1.0.4 | 2026-05-10

v1.0.4 | 2026-05-10
* Updated manifest for latest version.

v1.0.3 | 2026-05-08

v1.0.3 | 2026-05-08
* HUD — HUD elements no longer draw on top on research screen or worldmap.

v1.0.2 | 2026-05-06

v1.0.2 | 2026-05-06
* HUD positions — improved load reliability: positions now apply after the game has fully settled, fixing occasional misplacement on save load. Added a second scan pass at 8 seconds for slow-loading saves. Fixed a locale bug where positions could fail to load on non-English systems.

v1.0.1 | 2026-05-04

v1.0.1 | 2026-05-04
* HUD visibility — Calendar 1 is no longer hideable (hiding it could block opening mod settings buttons)
* Mine trucks wait at ore sorter — optional Skip pure loads: only mixed multi-product loads are sent to the sorter; single-product loads stay at the tower
* Resource Depth Labels — fixed max height and min depth values (now uses correct per-layer terrain data)
* Resource Depth Labels — labels now appear above high res bars from vanilla that would block the label.
* Resource Depth Labels — secondary ore bars no longer show false materials from nearby unrelated deposits
* Resource Depth Labels — each bar now displays its own depth instead of sharing the primary ore's depth
* Resource Depth Labels — updated default values: size 3.8×, height 0, background 62%
* Underground Belt/Pipe — renamed toggle from "Underground Belt" to reflect pipe auto-spawn addition (requires Gameplay++ v1.0.2+)

v1.0.0 | 2026-05-03

v1.0.0 | 2026-05-03
* Auto Quick Remove on Demolish — auto-recover stored products when demolishing a storage
* Underground Belt auto-spawn on cable-stayed bridges (togglable)
* Auto-recover Stuck Vehicles
* Bridge Scaling for large vehicles (Truss 2-lane, Cable 4-lane)
* Vehicle Scaling modes — Instant Scale and Gradual Scale
* Center Driving for big vehicles (fixes bridge/cable clipping)
* Allow Steam in fluid tanks and trucks
* Auto Ship Delivery — automated world map repair/upgrade orders
* Upgrade Manager window — repair mines/rigs and upgrade settlements from one place
* Free Camera (no collision) and Ground Clipping (camera under terrain)
* Truly Unlimited Zoom
* Unlimited Designations — dig, dump, forestry, demolish drag, upgrade drag
* Classic Recipe Display — show real quantities and 60s rates in recipe windows
* Pinned Products 1 Column Only
* Vehicle & Machine sound range extension at low zoom
* Resource Depth Labels — max height (green) and max depth (red) arrows with size/position/transparency controls
* Mining Tower Labels — pin labels above the selected mining tower and its designation area with size/height sliders
* Battle Score on World Map — shows fleet Battle Score live in the ship panel on the world map
* Fog toggles — Disable Fog or 50% Less Fog
* Disable Clouds
* Disable Shadows + shadow quality options (Medium/High) + custom distance
* Disable Building Smoke / steam / fire particles
* Disable Vehicle Dust particles
* Draggable HUD and scaling — Ctrl+click to move HUD, lock layouts, reset; per-piece % sliders; mod HUD that hooks in can share the same saved placement and scale
* HUD visibility — toggles for Calendar, Stats, Electricity, Unity/Pop, Computing, Ships, Pinned Products, Shortcuts, Notifications, Research, Alerts, Goals, Messages
* Mass Vehicle Actions — Scrap, Replace, Order New across all depots from one tab
* Double Storage & Transport Throughput — 2x storage, 4x sorters, 45% for lifts/balancers/connectors
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