WorldGen++ v1.0.2
Customize your world map before starting — size, density, resource types, difficulty presets, map preview, save/load profiles, and more
WorldGen++ adds a dedicated tab to the New Game window, giving you full control over the map before you start.
World Layout — Set world size and total location count — Adjust node connection density (Few / Normal / Many) — Control counts for mines, rigs, cargo wrecks, treasure nodes, villages and pirates — Set a loot multiplier for resource amounts
POI & Difficulty — Choose the resource type for each location from 16 options or more (Coal, Iron, Copper, Oil, Uranium, Gold and more) — Four difficulty presets: Greedisgood, Normal, Hard, Please Hurt Me
Preview & Profiles — Preview the generated map before committing (spoiler toggle available) — Save and load up to 3 named setting profiles to reuse your favourite setups
Extras — Optional starting Shipyard capacity when used alongside Cheat++
...and much more.



This mod has no dependencies.
No other mods depend on this mod yet.
Radar 2
May 11, 2026Might take some time before i can fix this part. So in meantime if anyone is stuck on radar 2 go get latest version of cheat++ were i added a temp fix for getting radar 2. So you all affected can continue your save. Cheat++ get here
Sneak Peak on future update for WorldGen
May 09, 2026A little sneak peak on big project for worldgen coming in future. So far most a working great but a lot to be added in and fixed to be ready for a release. 😁 See video over here https://discord.com/channels/803508556325584926/1481370238112239616/1502812012801949856


See forum to post and let me know stuff! BETA!
May 03, 2026Please post bugs, ideas, problems, improvements and so on on forum tab i will keep a look for it. Also please post in right category! BETA!
v1.0.2
Latest| Game version | 0.8.3 - 0.8.4 re-verified |
| Released | May 08, 2026 |
| File size | 1.3 MB |
| License | CoI-Open |
Changelog
v1.0.2 | 2026-05-08 * Cargo Ship Wrecks slider now always allows up to 6, regardless of world size settings. * Radar 2 and Corn Seeds are now guaranteed to spawn on the map (added safeguards so low pirate counts can't lock them out) this might still fail since so many diffrent settings in worldgen can be made (please let me know if it still fails). * All sliders are now always visible — removed the "unlock by adjusting World Size / Max Nodes" since it coused problems when going to low on settings for nodes and worldsize and was just confusing.
v1.0.2 | 2026-05-08
v1.0.2 | 2026-05-08 * Cargo Ship Wrecks slider now always allows up to 6, regardless of world size settings. * Radar 2 and Corn Seeds are now guaranteed to spawn on the map (added safeguards so low pirate counts can't lock them out) this might still fail since so many diffrent settings in worldgen can be made (please let me know if it still fails). * All sliders are now always visible — removed the "unlock by adjusting World Size / Max Nodes" since it coused problems when going to low on settings for nodes and worldsize and was just confusing.
v1.0.1 | 2026-05-04
v1.0.1 | 2026-05-04 * Fixed Mines & Rigs slider background being invisible in the settings panel
v1.0.0 | 2026-05-03
v1.0.0 | 2026-05-03 * Fixed entity budget clamping that could crash on very low node counts (Treasure Nodes, Villages, Cargo Ship Wrecks) * Toggle custom world generation in the New Game menu * Adjustable world size and total location count * Node connection density (Few / Normal / Many) * Count sliders for mines & rigs, cargo ship wrecks, treasure nodes, villages, pirates * Loot multiplier for resource amounts * Per-location POI type selection (16 types — Coal, Iron, Copper, Bauxite, Uranium, Oil, Water, Gold, etc.) * Difficulty presets — Greedisgood, Normal, Hard, Please Hurt Me * Map preview before starting (spoiler-toggleable) * Auto-scaled ship fuel range based on world size * Save / Load Profiles — 3 named slots to store and recall full setting presets * Optional starting Shipyard capacity (requires Cheat++ enabled for the save)