Just a wish. Not highest priority.
Allow change log to be .md or .txt.
Just a wish. Not highest priority.
Allow change log to be .md or .txt.
Looks like you are correct. I will fix that.
A potential stand-alone feature: to allow mining designations outside of tower areas to be mined by unassigned excavators. Good or 💩?
The current system for crowd/community is not drawing leverage from the latest translation tools. I think we need an approach which is able to do that. We probably have several community members who are willing to sacrifice part of their LLM quotas to work on translations, but the interface needs to improve. For example:
+all stats per BP: Max electricity, computing, workers, pollution, maintenance, construction cost (some of which should also be added in game)
Further information about the operations, such as:
It is by design as the cells that are not occupied by pipes are technically fertile soil. Why would you like to ignore them?
Create standalone ramps for ramping between plateaus, optimizing for least digging effort.
Leveling designations that enforce fertile top soil
Cut/Copy/Paste/Blueprint terrain designations
The ability to manually place corner type designations (terrain designations with 1 corner above or below others).
It’s not a very fancy algoritm and could be improved, for sure. If you’re interested in details, I would recommend hooking up GPT or Claude to the source code and ask away. Rampgeneration.cs.
I might work on it going forward, but for now my tips is to try and push the ramp to where you want it by making you area such that it only covers that spot (ramp only generates in the tower area) and/or b…
Instead of just semi-static preview, it would be nice to show the included files. Or have a separate preview files panel.

Panel defaults implemented as a global setting
Make it possible for the owner to invite collaborators/co-authors to help maintain the mod on the hub. And transfer ownership, if needed.
When I click a present reaction on my iPhone/chrome, the page scrolls a bit. Annoying.
The thumbnail on the overview page is cropped on the sides. Doesn't look good.

The black background on the text (in the green box) seems unintended. In any case it doesn't look polished.

Yeah, it was discussed today and it would be good to have it documented on the Hub page, but it would also be in the manifest->dependency manager, so that mods are loaded in correct order. For example, Herman uses my mining panel, but his building also works without. So his mod should encourage my mod to load before his, but not declare a hard dependency.