This mod is an awesome idea and quite useful, especially in the late game. I would love to see some improvements to generating the entry points or maybe a better description of the algorithm. I often have issues where I have to manually widdle some ramp path out of the hole.
Entry point
It’s not a very fancy algoritm and could be improved, for sure. If you’re interested in details, I would recommend hooking up GPT or Claude to the source code and ask away. Rampgeneration.cs.
I might work on it going forward, but for now my tips is to try and push the ramp to where you want it by making you area such that it only covers that spot (ramp only generates in the tower area) and/or blocking other spots with ghost buildings (ramp will avoid buildings/ghosts)
Kayser wrote:
It’s not a very fancy algoritm and could be improved, for sure. If you’re interested in details, I would recommend hooking up GPT or Claude to the source code and ask away. Rampgeneration.cs.
I might work on it going forward, but for now my tips is to try and push the ramp to where you want it by making you area such that it only covers that spot (ramp only generates in the tower area) and/or blocking other spots with ghost buildings (ramp will avoid buildings/ghosts)
A super cool mod, just like your second one, and like many of your other works. I'd like to know if you actually plan to add the ability for the user to choose the ramp entry point? It would be cool if it automatically calculated the width and indents based on the shedding of the material when it curved into a U-shape. Also, the ability for the user to choose whether to use a curved or smoother bottom surface is missing.
So, for the moment the mod choses a place for the ramp somewhere within the tower area. If you want the ramp in a particular place, I suggest you narrow the area down, so that it only leaves space for the ramp in the place that you want it.
I might improve the ramp-algorithm with turning ramps or the ability to select from several ramps in the future. But for now, working with the area, blocking with buildings, or building your ramp by hand are the options you have.