u can change H2 input to fuel gas if u want btw 06/14 added +excess alumina/molten aluminum output version
by NEET ENGINEER on
an upgraded version of general purpose crusher input control that I posted in CoI Discord before https://discord.com/channels/803508556325584926/803508556325584928/1083962232087519343 https://discord....
It's more efficient (power : yellowcake ratio) than 1 breeding level 3 FBR + 4 no breeding reactor configuration (no NR configuration) but it uses a lot of workers tho it is Tile-able btw (max 3 m...
Nothing special, just 660/60 water and 420/60 brine (will be dumped if not used) need to truck some water to boiler to start btw
Up to 7 modules can be connected (max 35 FBRs) slag + Recyclables belt is the bottleneck btw
Basically the same as the previously posted general purpose crusher input (https://hub.coigame.com/Blueprint/Detail/641), so please refer to that. This version has 8x the throughput (4x T3 belt) comp...
For U3
Just for fun xD
if ethanol low : CO2 + H2 -> ethanol if ethanol backs up & fuel gas low : CO2 + H2 -> fuel gas if both ethanol and fuel gas backs up : CO2 -> graphite if not enough CO2 : Coal + Chlorine...
um it doesn't include molten aluminum production btw Up to 4 modules can be "chained" if u want
it will make its own water but u need to truck some water to arc furnace to start the loop it doesn't include molten aluminum production btw
It's water neutral so the input water tank is only needed for startup brine will be dumped and O2 will be vented if not used btw
it will make its own water but u need to truck some water to water tank to start (gradually increase the output instead of going full power right away for safty) don't forget to connect to seawate...
that "loop" is needed for pillars btw
This is a fert I factory that prioritizes the use of externally supplied NH3 when available, and automatically produces and supplies NH3 when there is demand (include itself) If both fertilizer and NH...
it will make its own water but u need to truck some water to arc furnace to start the loop could be useful for contract..?
(not for FBR)
Based on a concept similar to my general purpose crusher input BP https://hub.coigame.com/Blueprint/Detail/641 making sure input mixed belt won't clog by bringing in only the necessary raw materia...
just a basic farm module
just a basic wood power plant (72 MW Mechanical Power)