It's more efficient (power : yellowcake ratio) than 1 breeding level 3 FBR + 4 no breeding reactor configuration (no NR configuration) but it uses a lot of workers tho
I love the solver. Can you release it on Github?
How come it says EP_D is more efficient than EP_E/F + CP_D/E when the other one uses less power and workers? Plus you need a lot of Plutonium and Uranium 20% for asteroids.
um I've posted my code at https://discord.com/channels/803508556325584926/888851931559260162/1387823097725452408
EP_D (this recipe got x0.5 power consumption multiplier) require 4 MW for 4 core fuel, EP_E/F + CP_D/E require 4.4MW for 4 core fuel (and require extra salt) so.
and this BP is for power and not for space stuff but u can stop some fbr and use CP_D/E to get Plutonium and Uranium 20% ofcourse
hey NEET
i use your 5 fbr BP with the one on 3x breeding (1040MW) which works great and i am wondering on this BP if the tiny gain in power/uranium out weight the added maintenance deficit you're gaining by adding 4 nuclear reactors + added infrastructure (rods + mox?).
5 fbr BP is 1020MW/216uranium = 4.72MW/1uranium and this BP is 1500MW/245uranium = 6.12MW/1uranium so it's around 30% more efficient ,whether you think this 30% is a lot or a little is up to you tho
Tnx, for BP and idea by using FBR in combination with NR2.
I was curious what the best ratio between reactors and other practical uses.
The best ratio is 960 NR2, 998 FBR0, 185 FBR3, it will give 36.99666667 MW per Yellow Cake.
Some cases, that can be build in dissent amounts:
26 NR2, 27 FBR0, 5 FBR3 - 36.96725838 MW per Yellow Cake;
4 NR2, 4 FBR0, 0.75 FBR3 - 36.00769231 MW per Yellow Cake;
5 NR2, 5 FBR0, 1 FBR3 - 36.07589744 MW per Yellow Cake;
All numbers used same pattern, that shown on https://hub.coigame.com/images/Blueprints/939/2306.png
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