general purpose crusher input

Author
Downloads
547
Votes Score
75%
Votes
7
Favorited
21
Updated
06/08/25
Created
05/17/25

Description

an upgraded version of general purpose crusher input control that I posted in CoI Discord before

https://discord.com/channels/803508556325584926/803508556325584928/1083962232087519343 https://discord.com/channels/803508556325584926/803508556325584928/1084059047331897496

this version doesn't require manually prefilling buffer storages (but it takes more space to auto prefill tho..)

high throughput / big storage sized version available here https://hub.coigame.com/Blueprint/Detail/838

Comments (4)

An interesting idea, could be useful in a centralized resource hub where trains bring everything in and take the final resources out. I can see this used late game when mining the asteroids brought down. My suggestion - I'd like a big storage sized version that would also crush more so trains are constantly coming and going - maybe I'll adapt it on my own, so thanks for the BP
I've just posted the big storage sized version so here u go (https://hub.coigame.com/Blueprint/Detail/838)
Good idea but you need to make it simpler to configurate. Example there is a hidden selector below belts. Please provide a version (maybe starting from big size storage) with just a couple of selector easy to access and setup for differente type of ores. Even more, try to use less spaghetti belts.
um for me, being "spaghetti "(compact) is more important than being easy to access. Since all the sorters within each module share the same settings (crushed ore),u only need to configure one, then use the copy tool to apply the settings to the others so it should be easy.