If I include an asset from a Mod inside one of my Blueprints and then post it, will it be usable for others who download the Blueprint?
I assume that I will have to put in a disclaimer that the Blueprint has a dependency to Mod XXX and that you must have the Mod installed inside your game.
But since Blueprints are just a scramble of Asci characters that you copy and paste, how is the foreign Mod Asset coded inside the Blueprint?