Ignore Pillars

Ignore Pillars v1.0.1

by Mad_MaN (CarbonAnanas, MaD_MaN)

Ignore pillars for all entities including lifts and balancers.

Stable 4 days ago MIT Source code
Game versions: 0.8.0 – 0.8.4a
Save-game: Add Remove
65%
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A small harmony patch that removes pillars from all kinds of entities that use them.

✨ Features

  • 🚫 Removes support pillar restrictions from elevated transports, including Lifts and Balancers.
  • ⬆️ Lifts and Balancers can now be built at any height(unlimited).
  • ⚙️ Other transports (belts and train tracks) still require a separate mod to remove or edit height limits.
  • ⬇️ Example of such mod is Pillar spacing and height mod by highlander0065 (Here).
  • 🔧 Works automatically after loading a save — no setup required.
  • ✅ Can be safely added to or removed from existing saves.
  • ⚠️ Any pillars removed by the mod will not return after removing the mod, unless the affected entites are rebuilt.

Originally Made by CarbonAnanas, All Rights and Credit goes to them.

Screenshot1_Ignorepillars.pngScreenshot2_Ignorepillars.png

This mod has no dependencies.

No other mods depend on this mod yet.

No announcements yet.

v1.0.1

Latest
Game version 0.8.0 - 0.8.4a
Released May 09, 2026
File size 2.1 MB
License MIT
Save-game: Add Remove

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Carbon.Ignore Pillars
Changelog
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Version 1.0.1

- Initial release.
- Fixed manifest implementation.
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