Storage Capacity Override

Storage Capacity Override v1.2.0

by Nimb

Dynamically change the capacity of any storage building from its inspector UI.

Stable 23 hours ago The Unlicense Source code
Game versions: 0.8.3 – 0.8.4b
Save-game: Add Remove
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Adds capacity override controls to every storage building inspector (unit, fluid, and loose). Click any storage to see +/- buttons and a custom capacity input. Changes persist across saves.

This mod adds a few simple UI buttons to change the capacity of storages on the fly at runtime. The values are saved on the modfolder in a .json with the name of the Game, so that it's unique per game (beware that multiple saves of the same Game will overwrite each other - that's by design).

This mod has no dependencies.

No other mods depend on this mod yet.

No announcements yet.

v1.2.0

Latest
Game version 0.8.3 - 0.8.4b
Released May 12, 2026
File size 146.9 KB
License The Unlicense
Save-game: Add Remove

Changelog - v1.2.0

Changelog - v1.2.0

New Features

* Fluid unlock: vanilla fluids previously flagged "cannot be stored" can now be
selected in any Fluid Storage. This covers Steam (super / high / low /
depleted), Exhaust, Core Fuel, Core Fuel (spent), Blanket Fuel, Blanket Fuel
(enriched), and Chilled Water. Mod-added fluids that use the same vanilla
"cannotBeStored" flag are also unlocked automatically.

Fixes

* Gameplay++ Warehouse compatibility: the Warehouse now correctly displays all
4 product slots and the per-port mapping panel when Storage Capacity
Override is installed. Previously the extra panels were silently dropped.
* Gameplay++ Parking HQ compatibility: the Parking HQ now correctly displays
its full dashboard (parked count, allowed slider, truck types, fuel storage,
CP slots, zone priority) when Storage Capacity Override is installed.
Previously it fell back to a generic storage UI.

Notes

* The above two fixes apply to any future mod that uses Harmony postfixes on
the game's StorageInspector constructor, not just Gameplay++.

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Changelog - v1.1.1

Improvements

* The mod now also works for the "Radioactive Waste Storage" building.

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Changelog - v1.1.0

New Features

* Direct capacity input: a text field on the storage inspector lets you type
in the exact capacity you want instead of using only the +/- buttons.

Improvements

* Revised the mod's Initialize method for cleaner startup and more reliable
patching.

Fixes

* Corrected manifest.json version fields to use the proper min_game_version /
max_verified_game_version schema.
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