Retaining Walls Never Die v1.0.0
by Nimb
Disables terrain support checks for retaining walls so they can be placed on any terrain and never collapse from terrain changes.
Removes the terrain height constraints from all retaining wall prototypes (short, long, corner, cross, tee). Retaining walls can be placed on any terrain (no 'terrain too low' / 'terrain too high' warnings) and will never collapse when the surrounding terrain is changed by mining or dumping. Walls still hold back terrain on the side they were intended to, but they are no longer susceptible to uneven-terrain collapse. The placement elevation slider remains functional during placement.
This mod has no dependencies.
No other mods depend on this mod yet.
No announcements yet.
v1.0.0
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| Game version | 0.8.3 - 0.8.4b |
| Released | May 12, 2026 |
| File size | 145.5 KB |
| License | The Unlicense |
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Changelog
v1.0.0 ------ Initial release. New features: - Disables terrain support checks for all retaining wall prototypes (short, long, corner, cross, tee). - Retaining walls can be placed on any terrain — no "terrain too low" or "terrain too high" warnings during placement. - Already-placed retaining walls never collapse when the surrounding terrain is changed by mining or dumping. The "may collapse on uneven terrain" notification is suppressed. - The placement-elevation slider remains functional during placement preview. - For saves where retaining walls were already flagged as violating terrain constraints, the mod sweeps the `StaticEntitiesTerrainInteractionManager.m_affectedEntities` and `m_checkForTerrainIssues` collections on game load to remove any tracked walls and deactivate their pending warning notifications.
Retaining Walls Never Die — Changelog
Retaining Walls Never Die — Changelog ======================================
v1.0.0
v1.0.0 ------ Initial release. New features: - Disables terrain support checks for all retaining wall prototypes (short, long, corner, cross, tee). - Retaining walls can be placed on any terrain — no "terrain too low" or "terrain too high" warnings during placement. - Already-placed retaining walls never collapse when the surrounding terrain is changed by mining or dumping. The "may collapse on uneven terrain" notification is suppressed. - The placement-elevation slider remains functional during placement preview. - For saves where retaining walls were already flagged as violating terrain constraints, the mod sweeps the `StaticEntitiesTerrainInteractionManager.m_affectedEntities` and `m_checkForTerrainIssues` collections on game load to remove any tracked walls and deactivate their pending warning notifications.