Development of the late-game stage

6 hours ago

Dear developers, with all due respect I would like to address you in the form of a question, not a proposal, solely in recognition of the already created contribution to the development of this wonderful and unique project. Do you plan to introduce drilling and blasting operations to separate particularly strong rocks from the massif? Since I am an open-pit mine engineer and blaster by profession and education, I would be incredibly pleased to see something like this in this wonderful project. If it's even part of the DLC, I'll buy two!😅Or, maybe, at least tractors with platforms for transporting piece goods in volume equal to dump trucks or a little smaller in order to improve the balance at the Mid-game, Late-game stage (or adding T4 equipment)? This would be very relevant in conjunction with the functionality of relatively quick disassembly of large excavators or dump trucks with subsequent placement in a trailer and faster transportation to a new field. (example: the T3 excavator is disassembled into large parts that can only be placed in the T2 train platform). Do you think it's worth adding more options to use aluminum or titanium? Wouldn't it be appropriate to have Tier 4 mining equipment complexes? Wouldn't it be pretentious to have a vehicle with a trailer (tractor-trailer) that could displace trucks for transporting piece goods? It seems like it would do the trains some good in terms of balance. Or maybe you're planning to add T4 cargo berths with 12 tank slots? in my humble opinion, at the moment, T4 is a rather underdeveloped part of the game, and it is in our common interests to find very interesting solutions to balance the game throughout the entire playthrough by players. And the radius of the danger zone around excavators, in which other excavators cannot be located, will also add realism and balance, because now you will have to more carefully plan trench cleaning operations, when several units of equipment cannot work on one excavation block. Along the same path, adding collisions for vehicles everywhere. Could you tell us if you have plans to create some kind of recipe designer? I ask because one well-known cool modder has already implemented this in a very convenient form, but unfortunately no one will be able to use his creation now, as you also know.

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