Another killer feature that Keranik made (again my respect to him) is a cargo pier for 10 and 12 sections and T4 unloading buffers. For Late-game content, this is a big contribution, because towards the end of the game a lot is tied to the import/export of goods, and with the new mechanics of finding a path for ships through water, this content is very appropriate. I would say it is very necessary to reveal the full potential of the game and its mechanics.
Below I will demonstrate a situation where it would be most effective to use this. (image)
T4 cargo berth
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