An output module that allows you to select an edict and a level, and when it receives an input, activates that edict for as long as the input remains active.
Posts by Fevix
5 total postsTwo inputs, A and B, identical to other Compare modules
3 outputs:
A < B -> Output 0
A = B -> Output 1
A < B -> Output 2
I think it'd be nice to be able to add this into an existing save - Expand the world map, add in new world mines, etc.
Without any screenshots there's no way to know if this is actially interesting or not.
The game failed to load as the save file is corrupted. If this issue persists, please file a bug report.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Simulation.SimLoopEvents' (type 'SimLoopEvents')
parent object '--' (type '--')
Previous deserialized object: 'null' (type '') ---> Mafi.Serialization.CorruptedSaveException: Deserialized objec…
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