Fuel Gas / Diesel (but with pollution) / Hydrogen (expensive)/ Steam (innefective) / Electricity (very high-consuming) ... all of them with their ups and downs
Would some nice new ways to spend differently our resources
Fuel Gas / Diesel (but with pollution) / Hydrogen (expensive)/ Steam (innefective) / Electricity (very high-consuming) ... all of them with their ups and downs
Would some nice new ways to spend differently our resources
not yet I'm afraid;
you can start by trying very simple Controllers
then you will slowly learn the other modules :)
example:
try starting with "STORAGE", link output of Fullness to A in the "A<B" module, and set B at how much you want
then link the true output (right one, should be green when condition is met) to "CONNECTION: BOOST" module
link the Storage and Boost modules…
thanks a lot! that's kind of what I tried but I'm still a bit confused with the "index" part of the SELECET module; I'll try again :)
feels like I would need many modules to set it up to change the Index to choose depending of storages, but I'll figure it out!
Many thanks for the "Productivity" module too, although I still can't figure out the other numbers but I'll keep on trying to underst…
yeah indeed, the FLOW-IN FLOW-OUT mmodules do that, I'm sorry I missed them!
this is an awesome addition to the game, Wonderfull !
but... I would gladly have the option to toggle or not the Paused time; I have a few buildings that often goes to Pause (with the Programmable Network mod) but then I can't really know the real productivity
Hey all; I'm really struggling to use the Filter (Set) Module;
I'm just trying to set up an easy thing: set the Sorter's Filter to product A when condition is met, or set it to None when condition is unmet
I tried with the Select (3 pins) Module, but I can't use it...
I want the Selector to select either product A from A or None from B ie, but then I can't add conditions to choose which o…
one idea about this: would be nice if @Moriatry could link it to his Tweaks++ Mod that allows to move windows
a module that can read Total Unity and another to read the monthly Gain/Loss of Unity, for a better Control of Labs, Edicts, and Unity Boosters Modules ie
a module ro read (the new) Building's Productivity %
a module to set Output and Input Limits Sliders on Storages ("only output if Storage is sbigger than xx % ie)
okay, thanks for the answer and thanks for your time doing this
hi;
I don't really understand if it's just a balancer on its own pillar to avoid multiple useless pillars or if it's a a cheated version of the lift?
well, everything is in the title :)
I would like to be able to hide some kind of tags, ie clicking once a tag shows all the mods related, and clicking a second time the same box puts a red cross in the box and hide all the related ones.