Hi! I've got a strange lag spike for you. Oddly enough, the game stuttering corresponds with the dips in both CPU and GPU load, and I checked, not one of the 12 logical cores of my 6-core Ryzen 5 3600 was showing peaks- they all matched the dip of the general graph. Maybe it's a stress test situation for something or another...? The stuttering is intermittent, but also irregular. Pretty sure it's not the autosave feature, since only one of those has happened since I loaded this world tonight, and the stuttering happened twice in that same window. I will note I've also experienced the stutter when resolving railroad bottlenecks (often caused by trains getting stuck at that one station, or a shipment to the fueling station, those tend to block the entire shed...), is it somehow related to the 40 trains I have running around 22 cargo stations via 3 parallel networks?

And of course, I know you're going to need the save file, so it's attached, saved as pictured. It's the same world as my last report, with the trains getting stuck, but rather much further along... by a margin of 200 years. I've also included the immediately preceding autosave, which happened when the copper train before this one pulled into the station pictured- a margin of roughly 1.5 years. That's in case the stutter is related to the stations filling up after I just started the new, 768-per-month dockside copper smeltery. And its voracious appetite for ore, though train loading of ore will be limited to just 450 per month, since I only used one belt... and even less, once the mine reserve runs out and/or all the copper storages fill up. Two belts of plates, though, so the trains have access to the full, 768-monthly load, though this is the only client station and it'll only call for one train at a time.
Oh! Before I forget:
Update 4.1 | v0.8.4 (b587)



