After transferring a save using the new save restore feature, terrain physics simulation was disabled. There were no errors during the transfer. Is there a way to re-enable it?


After transferring a save using the new save restore feature, terrain physics simulation was disabled. There were no errors during the transfer. Is there a way to re-enable it?


Do you mean that these cliffs appear after load, or these appear when dumping products and terrain physics no longer works anywhere? Could you share you save?
I've found the issue and it will be fixed in the next patch. You should be able to fix your save by saving and loading it again. Let me know if that works for you.
Captain Marek wrote:
This is now fixed in
v0.8.4abuild588on the experimental branch.
Wow, thank you, although I wasn’t the one who wrote about this problem here on the forum, I also had it. Thank you very much. And it’s so surprising that one of the company’s top management representatives responds to requests from ordinary users. I would like to take this opportunity to ask you and immediately apologize for being off-topic, do you plan to introduce drilling and blasting operations to separate particularly strong rocks from the massif? Since I am an open-pit mine engineer and blaster by profession and education, I would be incredibly pleased to see something like this in this wonderful project. If it's even part of the DLC, I'll buy two!😅Or, maybe, at least tractors with platforms for transporting piece goods in volume equal to dump trucks or a little smaller in order to improve the balance at the Mid-game, Late-game stage (or adding T4 equipment)? This would be very relevant in conjunction with the functionality of relatively quick disassembly of large excavators or dump trucks with subsequent placement in a trailer and faster transportation to a new field. (example: the T3 excavator is disassembled into large parts that can only be placed in the T2 train platform). Or maybe you're planning to add T4 cargo berths with 12 tank slots? in my humble opinion, at the moment, T4 is a rather underdeveloped part of the game, and it is in our common interests to find very
interesting solutions to balance the game throughout the entire playthrough by players. And the radius of the danger zone around excavators, in which other excavators cannot be located, will also add realism and balance, because now you will have to more carefully plan trench cleaning operations, when several units of equipment cannot work on one excavation block. Along the same path, adding collisions for vehicles everywhere.
Captain Marek wrote:
This is now fixed in
v0.8.4abuild588on the experimental branch.
I confirm, physics is working in version 0.8.4a. Thanks :)