Electronics II production module with Assembly III, capacity 24 min^-1^ stackable/tileable | Input/Output | Resource | | | ------------ | ------------ | -- | | input | Glass | 6 | | input ...
by karasart on
All builds can accommodate all vehicles any size up to the Mega Excavators. Pipe pass for vehicles with pipe height level 8 and 1-6 level pipe input/output. Possible to do combinations input/output le...
Stackable/tileable refinery unit with high landuse density | Input/Output | Resource | 1x | 15x | | ------------ | ------------ | -- | --- | | input | Crude Oil | 60 | 900 | | input ...
Electronics III production Tier I dual unit, capacity 24 min^-1^ stackable/tileable input storages included possible to upgrade to Tier II with https://hub.coigame.com/Blueprint/Detail/124 blueprint |...
Refinery Unit with no buildings for use in early game and structure markup. There are the build with pipes 1 and the build with pipes 1,2,3 input: crude oil, steam output: heavy oil, diesel, naphtha, ...
Copper Dual Unit with Blast Furnace II, capacity 96 min^-1^. compatible with Blast Furnace I compatible with Arc Furnace II with https://hub.coigame.com/Blueprint/Detail/534 blueprint high landuse den...
Farm/greenhouse x4 module with storages for water and fertilizer Input: water, fertilizer Output: crop Individual pipe for water and fertilizer for each farm Square Water and fertilizer input connecti...
Electronics III production Tier II dual unit, capacity 72 min^-1^ stackable/tileable input storages included | Input/Output | Resource | Value | | ------------ | ------------ | -- | | input | ...
Electronics II production module with Assembly IV, capacity 48 min^-1^ stackable/tileable | Input/Output | Resource | | | ------------ | ------------ | -- | | input | Glass | 12 | | input ...
Gold production module with closed-loop water system, no acid input. Capacity 54 min^-1^. stackable/tileable input storages included Gold Scrap input | Input/Output | Resource | | | ------------ | --...
Desalination module with two steam pipe input. Possible to use two types of steam to desalinate seawater. Pipe level 4 is primary input, pipe level 5 is secondary input. To reverse input pipes add pi...
Yellowcake production module with closed-loop water system, no acid input. Capacity 36 min^-1^. stackable/tileable input storages included Note: To startup, you should deliver water to Fluid Storage, ...
Steel Dual Unit with Blast Furnace II. See blueprint on https://hub.coigame.com/Blueprint/Detail/138 for early game. compatible with Blast Furnace I compatible with Arc Furnace II with https://hub.coi...
Iron Dual Unit with Blast Furnace II with no locked buildings for use in early game and structure markup. See full blueprint on https://hub.coigame.com/Blueprint/Detail/134 compatible with Blast Furna...
15 MW Steam (High) Power Unit. input: Steam (High) output: Steam Depleted stackable available flywheel adding available extension with https://hub.coigame.com/Blueprint/Detail/129 blueprint #power
Steel Dual Unit with Blast Furnace II with no locked buildings for use in early game and structure markup. See full blueprint on https://hub.coigame.com/Blueprint/Detail/135 compatible with Blast Furn...
Copper Dual Unit with Blast Furnace II with no locked buildings for use in early game and structure markup. See full blueprint on https://hub.coigame.com/Blueprint/Detail/136 compatible with Blast Fur...
Iron Dual Unit with Blast Furnace II. See blueprint on https://hub.coigame.com/Blueprint/Detail/137 for early game. compatible with Blast Furnace I compatible with Arc Furnace II with https://hub.coig...
Input storages, transports and buildings for smelting Dual Units update with Arc Furnace II: https://hub.coigame.com/Blueprint/Detail/134 Iron Dual Unit 2.0 https://hub.coigame.com/Blueprint/Detail/13...
Concrete Tier II unit