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Shnurochik's Blueprints
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A station for 6 wagons with a train and fueling (maximum efficiency for a single locomotive) + evenly distributed loading/unloading for each wagon. Update: fix signal #train #station

Station Construct

by Shnurochik on

1072
0
35
77%
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A set of stations for 6 cars (maximum speed with one locomotive). The station is located on the central track with sidings that do not slow down the locomotive (will not slow down the entire main line...

Station pack

by Shnurochik on

677
1
23
77%
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We’re building the first accessible reactor (T1) with a simple upgrade path to T2. After upgrading to T2, remove all pauses from constructions and add “Spent Nuclear Fuel” to the item filter (see scre...

First Reactor

by Shnurochik on

603
4
13
74%
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A ready-made complex for stable and efficient food production, designed for 10,500 people (for version 0.7.6+). It can support a larger population, but in that case, some food products may become insu...

Food complex (10.5k)

by Shnurochik on

355
7
17
66%
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To keep the conveyor belt running smoothly, you need to control the amount of goods produced to prevent overflow. Alternatively, surplus items can be recycled or processed. #food #farm

Farm with sorting

by Shnurochik on

477
2
13
76%
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Mid-game wastewater treatment complex for approximately 9,000 people, including fresh water production. Slag, sulfur, gas, and fertilizers are generated as byproducts. A second incinerator can be used...

Wastewater Complex ~9к people

by Shnurochik on

494
0
11
71%
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The first launch of a lightweight rocket (aluminum). Suitable for supplying the station with provisions and astronauts. PS At the rocket launch pad, we always choose station components for the first s...

First rocket lunch

by Shnurochik on

337
2
12
65%
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A heavy rocket with components for a T2 station. We load the launch pad-connected storage units with whatever you need. PS At the rocket launch pad, we always choose station components for the first s...

Heavy rocket

by Shnurochik on

207
1
6
71%
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A set of various diverging, non-intersecting overpass routes with a height of 4 and different turning angles and speed limits. The drawing names use the following notation: H – height (H4 → H0 – exits...

Overpass Junction Pack

by Shnurochik on

281
0
7
65%
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A compact and efficient factory for producing Electronics IV. Instead of vegetable oil, fuel oil can be used (whichever is more convenient) fix: pipe #electronics

Electronics IV

by Shnurochik on

208
0
2
72%
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An attempt to find a balance between compact size, resource consumption/production, and avoiding excessive or insufficient buildings. It can also be expanded using modular building blocks. One major ...

Steel Foundry

by Shnurochik on

214
0
3
65%
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Production is designed for a population of 19,000 people (during epidemics, consumption increases, so it's better to plan for a population of 15,000). #medicine

Medicine T2 (19к)

by Shnurochik on

75
0
4
50%
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