Food complex (10.5k)

Author
Downloads
355
Votes Score
66%
Votes
6
Favorited
17
Updated
08/03/25
Created
07/23/25

Description

A ready-made complex for stable and efficient food production, designed for 10,500 people (for version 0.7.6+). It can support a larger population, but in that case, some food products may become insufficient, which can affect stability. The food factory and the set of farms are available as separate blueprints.

Additionally produces:

  • Tier 2 medicine (enough for 15,000+ people)
  • Crew Supplies
  • Vegetable oil (can be used in diamond production)
  • Tier 1 fertilizer (do not use it for field fertilization, as it won’t be enough for 140% efficiency)
  • Fuel Gas
  • Dirt

Also includes biomass processing from both production and settlements.

Update: Fix water pipe conect

Earlier Versions (2)

Version Copy to Clipboard Release Date Downloads
2 (Current) 08/03/2025 253
1 07/23/2025 102

Comments (7)

The connection to water tanks in wrong. Water isn't flowing into them - There's easy fix, moving pipes to further entrance points.
I have a population of 4300k. Your setup does not even come close to feeding these people with x2 consumption. Additionally, more farms and a fully upgraded system, including fertilizer 2, do absolutely nothing important. There are way better setups on the download list.
Shnurochik (edited)
Swatgod101, very strange... I have 10,500 population and all food storages are completely full... The farm has been running for over 1,000 in-game years (I don’t have any bonuses that reduce food consumption or improve farm efficiency). If you’re running a version below 0.7.6, food might not be enough — the consumption ratio was different back then.
Pestplatte (edited)
looking forward to test this BP. need to prepare "some" space for it. will take few days but why (only) med II? some numbers about (water) consumption would also be nice.
Medicine T2, because it’s the optimal choice for this blueprint (and honestly, I don’t see much sense in Medicine T3 — it’s way more resource-intensive and barely gives any benefit). I don’t know the exact water consumption, but it should be around 800/60s with a population load of 10.5k people.
Pestplatte (edited)
just started a new settlement to test this BP. https://i.imgur.com/aiAlpMM.jpeg without Crew Supplies, Vegetable oil (dont need it) and fuel gas at a later stage. did not find any mistakes before building (except the logistics are in yellow if you now what i mean). in this save a already have med 3 but will use your med 2 for this settlement because i dont have problems with pollution or hard sicknesses (for now). (PS: a quick sidenote: even if you dont have problems with it med 3 gives a little more bonus (0,25) of unity). did i see it right that animal food is only produced if shops are full?
Near the corn silo there’s a distributor — change or remove its output priorities so that feed is produced while it’s lacking. Vegetable oil is convenient to use for diamond production.