MidGame Refinery Prototype
Description
Publishing just for versioning, it's still being worked on.
Goal : Kayser's https://hub.coigame.com/Blueprint/Detail/560 cracking auto cracker is great but it's essentially the 'second half' of a complete refinery. Midgame with a conveyer heavy base, you need less lanes, but you are in the process of converting to hydrogen vehicles, concrete, and getting electronics that need hydrogen.
So this one is likely more efficient than any other refinery blueprint on the hub. It :
(1) makes all refinery output products (heavy oil, diesel, naptha, fuel gas, hydrogen) (2) auto balances between those 5 products, especially between the last 4 (3) Makes use of every drop of oil by using woodchips as the energy source (4) Is not excessively large, you don't need 4 lanes at midgame if you have a lot of conveyers (5) has flares or dumps for all overflows (6) Only 36 exhaust and 48 CO2, both of which can be captured (7) it makes it's own water
- It hasn't been shrunk to fit a dense blob
v1 : It works v2 : total redesign, removed Kayer's auto cracker and installed a more reliable one I designed from scratch. Works great.
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