Kayser's Grand Refinery (U3)
Description
Kayser's Grand Refinery
The Most High-Tech Refinery Available
- Combines Kayser's Compact Refinery and Kayser's Cracking Auto-Cracker into a highly advanced, versatile, auto-balancing refinery.
- Compact, rectangular design for minimal space footprint.
- Fully automatic balancing of Diesel, Naphtha, and Fuel Gas.
- Highly efficient in terms of construction cost, workers, power, and maintenance.
- Full Sour water stripping for maximum Ammonia, Fertilizer and Acid production and Water re-use.
- Interconnected exhausts for easy connection to external exhaust filtration.
- Readily accessible input/output storages for buffering, alerts, and easy mapping and connection of pipes and belts.
- U3 UPDATE: Auto-Cracker updated to U3 recipes, added second F2 mixer, organic fertilizer boost, flames, burner. Simplified design to 2 stages (was 10).
Technical Features:
- 4 Crude Oil Distillation lanes with full capacity Sour Water stripping, balanced Acid and Fertilizer II production, Hydrogen Reformer, Dual "Boosted Fertilizer" Chem Plants that create their own Ammonia if there isn't enough. Possibility to convert excess Sulfur to Slag. See Kayser's Compact Refinery for full description. (https://hub.coigame.com/Blueprint/Detail/551)
- 2 Auto-balancing Heavy Oil -> Diesel <> Naphtha <> Fuel Gas crackers. See Kayser's Cracking Auto-Cracker for full description. (https://hub.coigame.com/Blueprint/Detail/560)
- U3: Emergency overflow flames for Heavy Oil and Ammonia. Overflow Burner for Sulphur.
Stages:
- Pausing or entering planning mode is recommended when placing blueprints.
- U3 UPDATE: Because game now allows placing blueprint without requisite building technology, design has been simplified to 2 stages (but each stage must be applied multiple times to build new unlocked buildings).
Stage | Description | Technology Required | Upgrade Preparation | Upgrade Instructions | Other Notes |
---|---|---|---|---|---|
1 | Starter / Pre-Naphtha Processing | Advanced Diesel, Transport Balancing (Pipes II recommended) | Clear land. Plan later expansion as per the pipe connectors. | Place the BP. Connect transports and unpause structures incrementally as required. Apply BP again after researching Boiler (Gas), Sour Water Stripper, and Fertilizers to add respective structures. Add recipes in Flare, Burner, Mixer, Chem Plant, and Smoke stack as needed. | Remove Sour Water tank when obsolete/empty. After Fertilizers + Chem Plants, remove overhead pipe from balancer TO Ammonia Buffer tank. |
2 | Post-Naphtha | Naphtha Processing, Biofuel, Fertilizers | Remove obstructing Light oil pipes. | Appy BP again after researching Reforming & Cracking, Hydrogen Production. Upgrade chemical plants and mixers to Mixer II as required. | Remove Light oil tank when obsolete/empty. |
Input/Output
- Maximum combined production of Diesel + Naphtha + Fuel Gas: around 250 (total depends somewhat on exact mix).
- Given additional fuel and water, about 30 additional High Steam can be produced by the boilers and used for e.g. power, paper, or desalination.
Stage | Description | Crude Oil | Coal | Water | Limestone | Organic Fertilizer | Heavy Oil | Diesel | Light Oil | NH3 | Naphtha | Fuel Gas | Hydrogen | Fertilizer I | Fertilizer II | Acid | Sulfur | Exhaust | CO2 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Starter / Pre-Naphtha Processing | -240 | -27 | -30 | -12 | -45 | 48 | 144 | 120 | 0 | - | - | - | 8 | 72 | 36 | 0 | 54 | - |
2 | Post-Naphtha | -240 | -30 | -62 | -24 | -70 | 48 | 144 | - | 0 | 96 | 24 | 13 | - | 105 | 72 | -12 | 108 | 24 |
Enjoy your balanced petroleum supply!
Revision History:
Version | Comment |
---|---|
1 | Initial Version |
2 | Minor bugfix |
3 | Removed dependency on Pipe III. Moved Sour water tank for simplicity. Fixed minor issues with supports being in the way on Stage 10 when having built incrementally. |
4 | Added Acid mixer. Re-routed some pipes to reduce cost. Added Hydrogen as an alternative Gas Boiler fuel. |
5 | Major overhaul for Update 3. Removed HO crackers (obsolete), updated Auto-cracker to include HO cracking. Added second F2 mixer, Organic Fertilizer, Flames, Burner. |
6 | Fixed issue with missing Hydrogen pipe. Downgraded to Chemical Plant I in Stage 2 due to Ammonia recipe not downgrading properly. |
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