TOWN AUTONOMOUS 12.5K POP

Author
Downloads
1137
Votes Score
67%
Votes
10
Favorited
22
Updated
11/20/25
Created
10/01/25

Description

Town for 12,5K people with Food, Drugs, Waste, Goods managed (U3 - endgame - no pollution)

A fully autonomous town, fitted for 12 500 people, but can surely withstand more. Everything your city needs for subsistance : food production and processing, drugs III, waste, water, biomass, goods production, recycling ! Every food type and good is provided in sufficient quantities, with some margin to be scaled up to some extent. No food or water saver. NOW INCLUDES diamond production for exchange against imported goods ! No pollution generated.

  • V3.0 - added steam conversion into power instead of wasting, simplified some features, added salt input
  • V4.0 - Important improvements, lots of changes in overall organization. Two separate halves with a road between. Bigger storage for cereals. Diamond production with excess graphite, for imported goods exchanges.

Note 1 : Carefull, the most demanding water inlet is the one for the farms, on the opposite size of all others. A maxed out Tier 4 pipe is good for this inlet.

Note 2 : I have researched housing capacity 6 to have so few housing. If you didn't, just add housings nearby.

Note 3 : I used the COI Extended mod as a sandbox mode to make this BP. This may be problematic for your import.

See my others BP for more

Have fun

Earlier Versions (4)

Version Copy to Clipboard Release Date Downloads
4 (Current) 11/20/2025 816
3 10/26/2025 121
2 10/23/2025 24
1 10/01/2025 177

Comments (3)

the part of waste collection transports are missing from the blue print
Danke für die vielen Fehler. Viele Stunden arbeiten.
The mod seems to be messing with some people. Sorry for that