Aluminum-Titanium Power 265MW

Author
Downloads
113
Votes Score
66%
Votes
6
Favorited
8
Updated
07/26/25
Created
07/23/25

Description

Aluminum-Titanium Power Plant 265 MW

v1.1 — more finely tuned maneuverability, greater efficiency under partial load.

The power plant generates 265 MW of Power and 54 Graphite, using a modest amount of Aluminum and Titanium alloys. In fact, it runs on Fuel Gas obtained by trading Composite Cores — primarily made from these two materials. See Screenshot 3 for its operating principle. Space technologies are a powerful energy source for late game.

Launch Procedure:

  1. Unlock the Composite Core technology.
  2. If you don't yet have aluminum and titanium production, start it now — you can use these compact blueprints: https://hub.coigame.com/Blueprint/Detail/1007.
  3. Build two Cargo Depots with 8 modules each, and 2 ships for them. Each Cargo Depot should have 1 Unit module for Composite Cores (T1 is sufficient) and 7 Fluid modules for Fuel Gas (T3 level) — set to priority 2. Assign a trade contract to exchange Composite Cores for Fuel Gas.
  4. Build the power plant nearby. Start with the production module for Composite Cores and Fuel Gas storages — the generator section of the plant can be completed later.
    • Connect the Fuel Gas storage to both Cargo Depots with two 900 pipes (a blueprint connector for the Depot modules hookup is included).
    • Connect the Composite Core storage via a 450 conveyor to both Depots.
  5. Make 2–3 ship deliveries to fill both Fuel Gas storages. Switch the ships to economy mode.
  6. Unpause the 2 main pipes supplying Fuel Gas to the boilers.
  7. Pause one of the Composite Core Assemblies — one will be enough.

Note. The Composite Core storage is configured to output in batches — this way, the ships don’t get stuck and depart as soon as the required amount of resources for trading is available.

Resource Productivity:
Aluminum Titanium alloy Steel Electronics III Plastic Water Computing Electricity Graphite
Input 17.3 8.7 2.2 2.2 4.3 216 10 TFlops - -
Output - - - - - - - 265 MW 54

Maintenance staff: 416 (including the ships and the Depot)

The numbers for certain resources are deliberately given with decimal fractions to highlight how modest their quantities actually are.

Note. Since the power station has some load-following capability, over time it will generate a surplus of Fuel Gas. This surplus can be diverted by adding two extra storages near the Cargo Depots — positioned so that the Fuel Gas flow to the main tanks passes through them — and used for other purposes, such as Hydrogen or Diesel production, etc.

Need even more Fuel Gas supply for these purposes? No problem — just unpause the Composite Core Assembly, switch one of the ships to standard mode, and you’ll get a significant boost in its deliveries.

The power plant can later be expanded by adding another 265 MW power unit (even without a dedicated Composite Core production module), increasing the total output to 530 MW, and by adding one more ship and Cargo Depot. In this case, two ships should operate in standard mode and one in economy mode. Thus, it can be continuously scaled up just by adjusting the production modules and the ships.

Personally, after discovering the capabilities of this power station, I don’t see any point in the FBR station. This one is better in every way. And even its waste products are useful for industry. Just beauty, simplicity, versatility, reliability, and safety.

P.S. If there is interest in this type of power plant, it is possible to design a 450-470 MW project optimized for the most efficient use of 2 ships.

Earlier Versions (4)

Version Copy to Clipboard Release Date Downloads
4 (Current) 07/25/2025 96
3 07/24/2025 11
2 07/23/2025 5
1 07/23/2025 1

Comments (10)

Madison (edited)
Bisher habe ich immer Calens BPs verwendet, steige aber gerade schrittweise auf deine Pläne um. Die Metal-Smelting Industry habe ich bereits umgebaut, Ich persönlich finde, du hast mit dieser modularen Konstruktion und der Möglichkeit, sie je nach Bedarf zu skalieren, großartige Arbeit geleistet. Ich würde mir wünschen, dass es mehr davon gibt – zum Beispiel für die kommunale Abfall- und Wasseraufbereitung oder die skalierbare Lebensmittelproduktion. Weiter so! Translatet mit Google
YuS (edited)
Thanks! Regarding food production, I have a Compact Food Factory for 10k that is scalable — check it out among my blueprints. As for wastewater treatment, I might come up with something as well, since it’s an area that definitely needs a more thorough solution, even for me. And what do you think about this Power Plant? How does it work?
So, I built two of them, each with a 530 MW version, and I'm thrilled. It just keeps going and going. :) Regarding food... I have 40,800 residents in level 4 houses. I use the food BP from Artho123 and haven't had any problems so far, except for not enough sausages and cakes, which I produce extra to make sure it's adequate. Of course, modular construction is nicer, so you can scale it as needed, but I'm too "stupid" to build something myself.
Я в восторге от твоих чертежей! Раньше тоже использовал чертежи Calena
YuS
@Madison You can try using my 4 Compact Food Factories — they offer a more balanced food output, and you probably won’t even need any additional production. The wastewater treatment setup is ready as well, feel free to use it.
YuS
@AlexStud Thanks!
Merci YuS ich probiere :)
@YUS ... Abwasser hab ich nun 7 Module von Dir am laufen, und es funktioniert wunderbar :) Bisschen viel Meerwasserleitungs verlegerei, aber es geht ja nicht anders um die Menge hinzubekommen :). Nun will ich dein Müllmodul probieren, bin aber nicht sicher welcher BP aktueller ist im aktuellen Spiel ob das Modul aus der BP Collektion Hydrogen - based economy oder Waste-Fueled Desalination ? Da du ja selber im Text der Hydrogen - based schreibst ... wurde überarbeitet und die Biomasse verbrennung entfernt... Kannst Du mir das beantworten was "besser ist " Danke für deine Mühen und die coolen BP
YuS
@Madison The one from the Hydrogen-based economy is better.
Thank you :)