Metal-Smelting Industry

Author
Downloads
682
Votes Score
77%
Votes
16
Favorited
42
Updated
08/11/25
Created
07/16/25

Description

Metal-Smelting Industry

Steel Cell

Iron Cell

Copper Cell

Glass Cell

Silicon Cell

Aluminum Cell

Titanium-Steel Cell

Industrial Gas Cleaner

Recycling Cell

v2.6 — added Steel Cell, Iron Cell, Copper Cell, Glass Cell for midgame, Compact Gas Cleaner

This is a set of production cells designed for smelting both metals and non-metals, complete with the necessary supporting infrastructure. The concept is based on standardized block size and layout, enabling flexible combination and scaling according to changing resource demands. Each cell functions as an autonomous unit while integrating smoothly into larger production systems. With a uniform standard length and consistent pipe and storage layout, the system simplifies logistics, streamlines planning, and allows for gradual capacity expansion over time.

Flexibility applies not only to spatial scalability, but also to long-term planning — foundational industrial structures can be established as early as the midgame and will remain valid into the late game. Since the base cell dimensions stay the same, there’s no need for major rebuilds; only certain upgrades may be necessary.

1. Steel Cell

mid: https://imgur.com/a/GsJLPF1
late: https://imgur.com/a/OkEKr1O

This facility produces 144 Steel from Iron ore, Iron scrap and is designed to be as self-sufficient as reasonably possible. It can be easily scaled to any desired production capacity by adding further copies of itself - screenshot https://imgur.com/a/v1z1hUm. It features dual outputs for exhaust and steam, which are currently vented through a backup smoke stack but will later be connected to Industrial Gas Cleaner. The Steel Cell exists in two versions: for midgame and late game.

Upgrading procedure from mid to late Steel Cell:
https://imgur.com/a/OPZ5fXF

Resource Productivity:
Iron ore / Iron scrap Limestone Graphite Water Coal Electricity Steel Slag Exhaust Steam (low)
Input mid 288 36 - 72 90 4.2MW - - - -
Output mid - - - - - - 144 108 432 -
Input late 288 36 18 108 - 40MW - - - -
Output late - - - - - - 144 108 288 36

Maintenance staff: 186/162

Note. The facility can also use leftover crushed iron ore — just switch iron scrap for it in the storage. In the cell's logic, it's treated the same.

2. Iron Cell

mid: https://imgur.com/a/CqryJe9
late: https://imgur.com/a/CR6dFNi

The facility produces 384 Iron from Iron ore and Iron scrap. The Iron Cell exists in two versions: for midgame and late game.

Upgrading procedure from mid to late Iron Cell:
https://imgur.com/a/GxqH3WZ

Resource Productivity:
Iron ore / Iron scrap Limestone Graphite Water Coal Electricity Iron Slag Exhaust Steam (low)
Input mid 384 48 - - 120 2MW - - - -
Output mid - - - - - - 384 144 288 -
Input late 384 48 24 48 - 50MW - - - -
Output late - - - - - - 384 144 96 48

Maintenance staff: 188/156

In the beginning, you can safely pause construction of even half of its buildings — given its high output — while keeping all conveyors, pipes, and storages already installed, and gradually complete them as demand increases. Each Blast Furnace II or Arc Furnace II corresponds to its own set of 2 Metal Casters II, placed in order along it.

3. Copper Cell

mid: https://imgur.com/a/ltklyUO
late: https://imgur.com/a/b4Lu9ZC

This facility produces 240 Copper from Copper ore and Сopper scrap.The Copper Cell exists in two versions: for midgame and late game.

Upgrading procedure from mid to late Copper Cell:
https://imgur.com/a/qywIseJ

Resource Productivity:
Copper ore / Copper scrap Sand Sulfur Graphite Water Coal Electricity Copper Slag Exhaust Steam (low)
Input mid 240 30 10 - 50 75 5.6MW - - - -
Output mid - - - - - - - 240 90 180 -
Input late 240 30 10 15 80 - 35.4MW - - - -
Output late - - - - - - - 240 90 60 30

Maintenance staff: 174/154

4. Glass Cell

mid: https://imgur.com/a/r5C06ZA
late: https://imgur.com/a/3uhXNj3

The facility produces 192 Glass and prepares all working mixs from basic components itself. The Glass Cell exists in two versions: for midgame and late game.

Upgrading procedure from mid to late Glass Cell:
https://imgur.com/a/dzXoyj5

Resource Productivity:
Sand Limestone Salt Sulfur Graphite Water Coal Electricity Glass Slag Exhaust Steam (low)
Input 128 32 16 6 - 50 52 2.8MW - - - -
Output - - - - - - - - 96 80 120 -
Input 192 48 24 8 12 64 - 28.5MW - - - -
Output - - - - - - - - 192 96 48 24

Maintenance staff: 132

5. Silicon Cell

https://imgur.com/a/hEYeMFv

This facility produces 576 Silicon (Poly).

Resource Productivity:
Sand Coal Graphite Hydrogen Water Electricity Silicon (poly) Slag Exhaust Steam (low)
Input 768 192 24 128 48 50.6MW - - - -
Output - - - - - - 576 288 384 48

Maintenance staff: 176

Despite its compact footprint, the cell delivers massive output. At the beginning, you can safely pause construction of up to 3/4 of its production buildings — just be sure to keep an eye on the paths of the molten channels.

6. Aluminum Cell

https://imgur.com/a/12wQVTE

The facility produces 72 Aluminum from Bauxite.

Resource Productivity:
Bauxite Limestone Graphite Hydrogen Brine Seawater Electricity Aluminum Slag CO₂
Input 216 12 18 18 72 48 29.2MW - - -
Output - - - - - - - 72 72 54

Maintenance staff: 174

Note. Future connection of titanium production to the cell is planned via an output molten channel and a balancer. Therefore, it is advisable to position the cell so that the molten channel is directed toward an unoccupied area, free from other cells and infrastructure. These two production lines are planned to be adjacent.

7. Titanium-Steel Cell

https://imgur.com/a/qV4nYlf

The facility produces 108 Titanium alloy and 48 Steel from Titanium ore.

Resource Productivity:
Titanium ore Chlorine Graphite Salt Water CO₂ Molten Aluminum Electricity Titanium alloy Steel Slag Exhaust Steam (low)
Input 384 96 48 48 150 48 12 75.5 MW - - -
Output - - - - - - - - 108 48 96 372 60

Maintenance staff: 458

Note. The Titanium-Steel Cell is designed to operate adjacent to the Aluminum Cell, from which it receives molten aluminum. A dedicated molten channel runs straight through the Titanium-Steel Cell to serve this purpose. To enable the connection and supply, it’s enough to simply rotate the Aluminum Cell in the correct direction https://imgur.com/a/d3NlUfB.

Theoretically, one Aluminum Cell can supply up to four Titanium-Steel Cells — you just need to align all the molten channels in the same direction. The question is: why do you need so much Titanium alloy? 🙂

Note: In turn, the Titanium-Steel Cell can receive up to 48 CO₂ from the Aluminum Cell for processing into graphite, so their CO₂ storages should be connected directly by a pipe.

Initially, I didn’t plan to launch titanium production, but since this cell turned out to be the most visually appealing of all (though it wasn’t easy to achieve), I’ll probably do it just for the aesthetic satisfaction. It will supply raw materials for trading Composite Core. For example, to fuel this power plant: https://hub.coigame.com/Blueprint/Detail/1022.

Thus, the Metal-Smelting Industry will essentially be self-sufficient in terms of energy supply.

8. Industrial Gas Cleaner

standard: https://imgur.com/a/XRHVElL
compact: https://imgur.com/a/2BXqOOK

The facility is designed for the treatment and processing of industrial exhaust gases and steam, as well as the waste produced by the settlement, while also supplying the industry with water and even other raw materials. The facility is available in a standard and a compact version.

Note: The cell should be placed so that the water storage is on the same side as the water inputs of the production cells, to facilitate both water supply and gas pipe connections. Accordingly, the storages for sulfur, salt, and graphite will also end up on the appropriate sides for convenient delivery.

Note: This standard setup is also suitable for midgame, as I put in extra effort and built it using up to 450 pipes. The only drawback is that CO₂ recycling won't be operational yet — it will be vented through a Smoke Stack. The construction of the chemical plants intended for processing it should be paused until the appropriate technology is unlocked.

Resource Productivity:
Exhaust Steam (low) Waste Seawater Limestone Hydrogen Electricity Water Salt Slag Sulfur Brine Graphite
Input standard 1296 192 288 1330 27 12 10.7MW - - - - - -
Output standard - - - - - - - 1060 48 27 36 78 24
Input compact 1440 192 - - 27 - - - - - - - -
Output compact - - - - - - 29.8MW 108 - 27 36 - 24

Maintenance staff: 142/86

The pipe connection scheme to the cell is implemented through a Pipe Balancer — the upper one for steam and the lower one for exhaust. Accordingly, the produced water can be delivered via a pipe at height level 2 to supply other cells, without blocking vehicle access to the storages: https://imgur.com/a/wof8VrC.

Note: To start the cell, a certain amount of water needs to be delivered. However, once it is up and running, the water storage should be switched to export mode and the output pipes connected.

Note: The cell’s description includes a list of all cells with the exact amounts of gases they emit, making calculations easier. However, the first practical indicator that your pipe throughput is correctly dimensioned and sufficient — and that the cell’s processing capacity is adequate — is the disappearance of the black exhaust smoke from the Smoke Stacks. As you can see in screenshot 2, it has disappeared from all the stacks after the cell was installed.

The industry can not only be able to meet its own water needs, but also supply the entire settlement.

9. Recycling Cell

https://imgur.com/a/uGpHSok

The facility is designed to process up to 720 Recyclables and smelt up to 27 Gold on-site. From a logistics standpoint, it is best to place the facility so that the Recyclables storage is on the same side as the Slag storages of the production cells. This way, for example, a train can deliver Recyclables and Waste in one direction and pick up Slag on the return trip. The sorted scrap can then be fed directly to the nearest production cells via conveyors without delays.

Since the cell has a high processing capacity, most of its buildings can safely be paused at first and completed gradually as the volume of Recyclables increases.

Earlier Versions (10)

Version Copy to Clipboard Release Date Downloads
10 (Current) 07/31/2025 469
9 07/31/2025 0
8 07/26/2025 60
7 07/26/2025 7
6 07/25/2025 9
5 07/25/2025 7
4 07/21/2025 50
3 07/21/2025 4
2 07/20/2025 19
1 07/20/2025 1

Comments (13)

This is crazy. I love that the width of the BPs pretty much match the cargo docks.
YuS (edited)
I didn’t actually plan this — it just kind of happened randomly) Is this a resource supply trade strategy? The new aluminum cell will also fit well near the depot, since I launched it by exporting bauxite for gold.
I just noticed a pattern with your designs, no trade strategy behind this lol; I'm still new to the game.
YuS
What pattern exactly did you notice?)
Mostly that they fit nicely in rectangles.
YuS
Well, there’s another pattern here too.
AlexStud (edited)
Вообще, очень нравится стратегия активного обмена ресурсами в ваших чертежах. Отличная работа! Спасибо!
YuS (edited)
@AlexStud You are welcome!
Very nice, thank you
YuS
@Munk You are welcome!
MaddTrker (edited)
when you go from mid game to late game and need to upgrade say the glass makers, can you just delete certain belts and structures, then put the new buildings in place or do you have to put the new bp in its place?
YuS
@MaddTrker I tried inserting the upgrade module, but you can try doing it that way — I haven’t tried this method myself.
Ok, ty for letting me know.