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Disease mortality rate
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
April 7, 2024
Haiguste suremus
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| Key | Source | Translation |
|---|---|---|
| GameDiff__ExtraStartingMaterial |
Extra starting materials
|
Lisatoorainet alguses
|
| GameDiff__ExtraStartingMaterial_Tooltip |
Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
|
Lisab lähtematerjale ja taaskasutuse määra rajatiste lammutamisel. Mõjutab ka saare toornafta leiukohtade lisamahtu.
|
| GameDiff__FuelConsumptionDiff |
Fuel consumption
|
Kütusekulu
|
| GameDiff__FuelConsumptionDiff_Tooltip |
Affects fuel consumption of vehicles and cargo ships.
|
Mõjutab sõidukite ja kaubalaevade kütusekulu.
|
| GameDiff__MaintenanceDiff |
Maintenance consumption
|
Hoolduse tarbimine
|
| GameDiff__QuickRepair |
Quick repair
|
Kiirparandus
|
| GameDiff__RainYieldDiff |
Rainwater yield
|
Vihmavee kogumise tootlikkus
|
| GameDiff__RainYieldDiff_Tooltip |
Affects how much water is generated from rain.
|
Kui palju vett vihmast saadakse.
|
| GameDiff__ResourceMiningDiff |
Ore mining yield
|
Maagi kaevandamise tootlikkus
|
| GameDiff__ResourceMiningDiff_Tooltip |
Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
|
Suurendab või vähendab maakide ja liiva kaevandatavat kogust. Standardseadistustest suuremaks määrates, kaevandavad ekskavaatorid sama suurusega maardlast rohkem maaki.
|
| GameDiff__SettlementConsumptionDiff |
Good & services consumption
|
No translation available |
| GameDiff__SettlementConsumptionDiff_Tooltip |
Affects how much services and goods are consumed by your population (does not include food).
|
No translation available |
| GameDiff__UnityProductionDiff |
Unity generation
|
Ühtsuse tootlikkus
|
| GameDiff__UnityProductionDiff_Tooltip |
Affects how much Unity is produced in settlements.
|
Kui palju Ühtsust asumites toodetakse.
|
| GameDiff__WeatherDifficulty |
Weather
|
Ilm
|
| GameDiff__ConstructionCostsDiff |
Construction costs
|
Ehituskulukus
|
| GameDiff__BaseHealthDiff_Tooltip |
Affects the baseline health of your population.
|
Määrab elanikkonna tervise algtaseme.
|
| GameDiff__ConstructionCostsDiff_Tooltip |
Affects construction costs of entities such as machines, building, vehicles.
|
Määrab üksuste, mh masinate, rajatiste ja sõidukite ehituskulu.
|
| GameDiff__FarmsYieldDiff_Tooltip |
Affects yield of all farms and greenhouses.
|
Määrab kõikide farmide ja kasvuhoonete saagikuse.
|
| GameDiff__WorldMinesReservesDiff_Tooltip |
Affects size of deposits in the world mines (for instance quartz mines or oil rigs).
|
Määrab maardlate suuruse maailma kaevandustes (nt kvartsikaevandused või naftapuurtornid).
|
| GameDiff__BaseHealthDiff |
Base health
|
Baastervis
|
| GameDiff__FarmsYieldDiff |
Farms yield
|
Põllusaagikus
|
| GameDiff__WorldMinesReservesDiff |
World mines deposits
|
Maailma kaevanduste maht
|
| GameDiff__PowerSetting |
Power for belts & storages
|
Toide rihmadele ja ladudele
|
| GameDiff__TreesGrowthDiff |
Trees growth speed
|
Puude kasvukiirus
|
| GameDiff__TreesGrowthDiff_Tooltip |
Affects how fast trees grow.
|
See mõjutab puude kasvu kiirust.
|
| GameDiff__PowerSetting_Tooltip |
Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
|
Määratleb, kas ja kuidas rihmad ja hoidlad energiat tarbivad. Kui toite väärtuseks on seatud '{0}', siis rihmad ja hoidlad EI tööta, kui toide on vähene. Kui väärtuseks on '{1}', siis tarbitakse energiat kõige suurema prioriteediga, kuid rihmad ja hoidlad töötavad hoolimata sellest, et neil ei ole energiat. Lõpuks saab rihmade ja hoidlate energiatarbimise täielikult keelata.
|
| GameDiff__ExtraContractsProfit |
Contracts profitability
|
Lepingute tasuvus
|
| GameDiff__ExtraContractsProfit_Tooltip |
Extra free goods received when trading via contracts.
|
Lepingute kaudu kauplemisel saadud täiendavad tasuta kaubad.
|
| GameDiff__DeconstructionRefund |
Deconstruction refund
|
Ressursitagastuse tõhusus
|
| GameDiff__DeconstructionRefund_Tooltip |
Affects how much material is returned back when deconstructing buildings, machines and vehicles.
|
Mõjutab seda, kui palju materjali tagastatakse hoonete, masinate ja sõidukite lammutamisel.
|
| GameDiff__LoansDifficulty |
Loan conditions
|
Laenu tingimused
|
| GameDiff__OreSorting |
Mixed ore sorting
|
Segamaagi sorteerimine
|
| GameDiff__OreSorting_Tooltip |
If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
|
Kui see on lubatud, tuleb veoautodes kaevandatud segatud materjale töödelda spetsiaalses sorteerimisüksuses
|
| GameDiff__PollutionDiff |
Pollution impact
|
Reostuse mõju
|
| GameDiff__PollutionDiff_Tooltip |
Affects pollution intensity.
|
Mõjutab reostuse intensiivsust.
|
| GameDiff__QuickActionsCostDiff |
Quick actions cost
|
Kiirete toimingute maksumus
|
| GameDiff__QuickActionsCostDiff_Tooltip |
Adjusts the Unity cost for quick actions, like quick delivery
|
Reguleerib Ühtsuskulu kiirete toimingute jaoks, nt kiire kohaletoimetamine
|
| GameDiff__ResearchCostDiff |
Research cost
|
Arenduse maksumus
|
| GameDiff__ResearchCostDiff_Tooltip |
Adjusts the amount of time and resources required for each research task.
|
Reguleerib iga arendusülesande jaoks kuluvat aega ja ressursse.
|
| GameDiff__ShipsNoFuel |
Ship out of fuel
|
Laeva kütus otsas
|
| GameDiff__SolarPowerDiff |
Solar power production
|
Päikeseenergia tootmine
|
| GameDiff__SolarPowerDiff_Tooltip |
Affects how much electricity is generated by solar panels
|
Mõjutab, kui palju elektrit päikesepaneelid toodavad
|
| GameDiff__Starvation |
Starvation effects
|
Nälgimise mõju
|
| GameDiff__VehiclesNoFuel |
Vehicle out of fuel
|
Sõidukil kütus otsas
|
| GameDiff__GroundwaterPumpLow |
Pump out of water
|
Pump ilma veeta
|
| GameDiff__WorldMinesNoUnity |
World mine out of Unity
|
Ühtsuse puudujääk kaevanduste käitamisel
|
| GameDiff__ComputingLow |
Consumer out of computing
|
Tarbijal on arvutusvõimsus otsas
|
| GameDiff__ConsumerBroken |
Consumer out of maintenance
|
Tarbija hooldusvaru otsas
|
| GameDiff__PowerLow |
Consumer out of power
|
Tarbijal on energia otsas
|
| GameDiff__SettlementFoodConsumptionDiff |
Food consumption
|
No translation available |
| GameDiff__SettlementFoodConsumptionDiff_Tooltip |
Affects how much food is consumed by your population.
|
No translation available |
| GameDiff__TrainsNoFuel |
Train out of fuel
|
No translation available |
Suggestion from tlnf was approved by tlnf - April 7, 2024
Haiguste suremus
Suggestion from tlnf was replaced as the approved translation by moderator by tlnf - April 7, 2024
Haiguste suremus
Suggestion from tlnf was approved by tlnf - April 7, 2024
Haiguste suremus
Suggestion from tlnf submitted for review - April 7, 2024
Haiguste suremus