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Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
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Key | Source | Translation |
---|---|---|
GameDiff__ExtraStartingMaterial |
Extra starting materials
|
Materiali di partenza aggiuntivi
|
GameDiff__ExtraStartingMaterial_Tooltip |
Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
|
Materiali di partenza aggiuntivi e più materiali quando si smantellano gli edifici abbandonati. Influenza anche le dimensioni extra dei depositi di petrolio dell'isola.
|
GameDiff__FuelConsumptionDiff |
Fuel consumption
|
Consumo di carburante
|
GameDiff__FuelConsumptionDiff_Tooltip |
Affects fuel consumption of vehicles and cargo ships.
|
Influenza il consumo di carburante dei veicoli e delle navi da carico.
|
GameDiff__MaintenanceDiff |
Maintenance consumption
|
Consumo dei punti manutenzione
|
GameDiff__QuickRepair |
Quick repair
|
Riparazione immediata
|
GameDiff__RainYieldDiff |
Rainwater yield
|
Resa dell'acqua piovana
|
GameDiff__RainYieldDiff_Tooltip |
Affects how much water is generated from rain.
|
Influenza quanta acqua è generata dalla pioggia.
|
GameDiff__ResourceMiningDiff |
Ore mining yield
|
Resa dei minerali
|
GameDiff__ResourceMiningDiff_Tooltip |
Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
|
Aumenta o diminuisce la quantità di minerali e sabbia. Se aumentato, gli escavatori troveranno più risorse rispetto al settaggio standard, a parità di grandezza del deposito.
|
GameDiff__SettlementConsumptionDiff |
Good & services consumption
|
No translation available |
GameDiff__SettlementConsumptionDiff_Tooltip |
Affects how much services and goods are consumed by your population (does not include food).
|
No translation available |
GameDiff__UnityProductionDiff |
Unity generation
|
Produzione Unity
|
GameDiff__UnityProductionDiff_Tooltip |
Affects how much Unity is produced in settlements.
|
Influenza quanto Unity è prodotto negli insediamenti.
|
GameDiff__WeatherDifficulty |
Weather
|
Meteo
|
GameDiff__ConstructionCostsDiff |
Construction costs
|
Costi di costruzione
|
GameDiff__BaseHealthDiff_Tooltip |
Affects the baseline health of your population.
|
Influisce sulla salute di base della tua popolazione.
|
GameDiff__ConstructionCostsDiff_Tooltip |
Affects construction costs of entities such as machines, building, vehicles.
|
Influisce sui costi di costruzione di entità come macchine, edifici, veicoli.
|
GameDiff__FarmsYieldDiff_Tooltip |
Affects yield of all farms and greenhouses.
|
Influisce sulla resa di tutte le fattorie e serre.
|
GameDiff__WorldMinesReservesDiff_Tooltip |
Affects size of deposits in the world mines (for instance quartz mines or oil rigs).
|
Influisce sulla dimensione dei depositi nelle miniere mondiali (ad esempio miniere di quarzo o piattaforme petrolifere).
|
GameDiff__BaseHealthDiff |
Base health
|
Salute di base
|
GameDiff__FarmsYieldDiff |
Farms yield
|
Rendimento delle fattorie
|
GameDiff__WorldMinesReservesDiff |
World mines deposits
|
Depositi minerari mondiali
|
GameDiff__PowerSetting |
Power for belts & storages
|
No translation available |
GameDiff__TreesGrowthDiff |
Trees growth speed
|
Velocità di crescita degli alberi
|
GameDiff__TreesGrowthDiff_Tooltip |
Affects how fast trees grow.
|
Influisce sulla velocità di crescita degli alberi.
|
GameDiff__PowerSetting_Tooltip |
Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
|
No translation available |
GameDiff__ExtraContractsProfit |
Contracts profitability
|
Redditività dei contratti
|
GameDiff__ExtraContractsProfit_Tooltip |
Extra free goods received when trading via contracts.
|
No translation available |
GameDiff__DeconstructionRefund |
Deconstruction refund
|
No translation available |
GameDiff__DeconstructionRefund_Tooltip |
Affects how much material is returned back when deconstructing buildings, machines and vehicles.
|
No translation available |
GameDiff__DiseaseMortalityDiff |
Disease mortality rate
|
No translation available |
GameDiff__LoansDifficulty |
Loan conditions
|
No translation available |
GameDiff__OreSorting |
Mixed ore sorting
|
No translation available |
GameDiff__OreSorting_Tooltip |
If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
|
No translation available |
GameDiff__PollutionDiff |
Pollution impact
|
No translation available |
GameDiff__PollutionDiff_Tooltip |
Affects pollution intensity.
|
No translation available |
GameDiff__QuickActionsCostDiff |
Quick actions cost
|
No translation available |
GameDiff__QuickActionsCostDiff_Tooltip |
Adjusts the Unity cost for quick actions, like quick delivery
|
No translation available |
GameDiff__ResearchCostDiff |
Research cost
|
No translation available |
GameDiff__ResearchCostDiff_Tooltip |
Adjusts the amount of time and resources required for each research task.
|
No translation available |
GameDiff__ShipsNoFuel |
Ship out of fuel
|
No translation available |
GameDiff__SolarPowerDiff |
Solar power production
|
No translation available |
GameDiff__SolarPowerDiff_Tooltip |
Affects how much electricity is generated by solar panels
|
No translation available |
GameDiff__Starvation |
Starvation effects
|
No translation available |
GameDiff__VehiclesNoFuel |
Vehicle out of fuel
|
No translation available |
GameDiff__GroundwaterPumpLow |
Pump out of water
|
No translation available |
GameDiff__WorldMinesNoUnity |
World mine out of Unity
|
No translation available |
GameDiff__ConsumerBroken |
Consumer out of maintenance
|
No translation available |
GameDiff__PowerLow |
Consumer out of power
|
No translation available |
GameDiff__SettlementFoodConsumptionDiff |
Food consumption
|
No translation available |
GameDiff__SettlementFoodConsumptionDiff_Tooltip |
Affects how much food is consumed by your population.
|
No translation available |
GameDiff__TrainsNoFuel |
Train out of fuel
|
No translation available |