| Key | Source | Translation | Status |
|---|---|---|---|
| BalancerRatios__Tooltip |
Distributes products evenly across all connected outputs. If any output is blocked, all outputs will pause.
|
Suggestions pending review | |
| BeachStaticIslandMap__desc |
A beach vacation awaits! This tropical island may look like a relaxing getaway, but beneath its scenic shores lies a serious industrial challenge. Build your factory paradise where palm trees meet pipelines, and make the most of the island’s abundant natural resources.
This island offers broad, flat beaches ideal for industrial expansion. Farming and forestry challenges await you on these sandy shores, but abundant crude oil sources will sustain your infrastructure as the sunshine sustains your workers.
|
Suggestions pending review | |
| Blueprint__DeconstructionModeTooltip |
<b>Deconstruction Mode</b>: Use to remove or deconstruct existing structures that match this blueprint.
|
Suggestions pending review | |
| CameraSettings_EdgeScrolling__Tooltip |
Pixel distance at which to start edge-scrolling. Set to 0 to disable. Note that this works better in fullscreen mode.
When hovering HUD elements, this is always reduced to a few pixels to avoid triggering scrolling when interacting with critical UI elements.
|
Suggestions pending review | |
| Construction__StopCargo_Tooltip |
Stop accepting materials
|
Suggestions pending review | |
| ConstructionHighPriority_Display__Shorthand |
HI
|
Suggestions pending review | |
| ConstructionsZones__Title |
Construction zones
|
Suggestions pending review | |
| ConstructionsZones__Tooltip |
Zones allowed to supply cargo for construction and deconstruction in this zone. Includes custom surface replacements and manual tree planting.
|
Suggestions pending review | |
| DiamondReactor__name |
Diamond reactor
|
Suggestions pending review | |
| EntityElectricityConsumptionPerUnitTooltip |
Electricity consumed per {0}
|
Suggestions pending review |
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