| Key | Source | Translation | Status |
|---|---|---|---|
| AssigningFromZone |
Assigning from
|
Suggestions pending review | |
| BalancerRatios__InputsTooltip |
Requires all connected inputs to supply products evenly. If any input is empty, all inputs will pause.
|
Suggestions pending review | |
| Blueprint__DeconstructionModeTooltip |
<b>Deconstruction Mode</b>: Use to remove or deconstruct existing structures that match this blueprint.
|
Suggestions pending review | |
| Blueprint__ItemWillBeReplacedWithLowerTier |
Replaced with a lower tier when placed
|
Suggestions pending review | |
| Blueprint__ItemWillBeSkipped |
Will be skipped when placed
|
Suggestions pending review | |
| CameraSettings_ConfineMouseCursor |
Confine mouse cursor
|
Suggestions pending review | |
| CameraSettings_ConfineMouseCursor__Tooltip |
Confine the mouse cursor to the game's window. Recommended with edge scrolling when in Windowed mode.
|
Suggestions pending review | |
| CameraSettings_EdgeScrolling |
Edge scrolling
|
Suggestions pending review | |
| CameraSettings_EdgeScrolling__Tooltip |
Pixel distance at which to start edge-scrolling. Set to 0 to disable. Note that this works better in fullscreen mode.
When hovering HUD elements, this is always reduced to a few pixels to avoid triggering scrolling when interacting with critical UI elements.
|
Suggestions pending review | |
| Construction__ResumeCargo_Tooltip |
Resume accepting materials
|
Suggestions pending review |
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