Three Islands
Map Details | |
---|---|
Map size: | 4.6 x 4.6 km |
Total resources | |
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Coal | 3,300K |
Copper ore | 5,300K |
Crude oil | 180K |
Gold ore | 5,300K |
Iron ore | 6,100K |
Limestone | 6,100K |
Quartz | 1,500K |
Sand | 4,200K |
Water | 120K |
Wood | 150K |
%APPDATA%\Captain of Industry\Maps
Starting locations
1. Easy
A casual-friendly start position - good for newer players or players looking for a fairly casual experience. You can access every resource from the start, except gold.
2. Hard
A challenging starting location. Despite starting on the large main island, your access to the island is very limited. You need to get access to it on your own. Coal is not initially accessible, you may need to use Coal Makers before you get to the northern or southern deposits.
3. Hard
A challenging starting location. Not a lot of space to build. You have to make your way to the elevated coal and oil deposits in order to use them.
Description
A fairly large map with 3 islands (and a 4th tiny one!) featuring stony beaches, mountains, and a lot of resources. However, the resources are all split accross the 3 islands. Gold is not available on the large island, only on the 2 medium ones.
The largest island features a starting location in the south and north of the island. The southern (#1) location is suited for casual gameplay, while the northern location (#2) is a harder, and more challenging starting zone, you'll have to mine your way out to reach the rest of the island to access all the resources. To access coal - either get to the main part of the large island, or dump your way to the tiny coal deposit in the north. The third starting location (#3) is placed on the western island. A ramp is required to get up to coal.
The map looks a bit like a medieval helmet, doesn't it?
Comments (9)
Changes in this version:
-Sand deposit on main island next to limestone was made slightly smaller
-Some tweaks to copper at the top of the main island (the copper deposit that's accessible by Start #2)
Changes in this version:
-Added some tiny dirt hills close to start location #1
-Added some tiny dirt hills close to start location #3
-More visual tweaks
-Some hills were made less jagged
-Coal deposit at location #1 was shrunk a little bit (away from the starting location)
-Screenshots updated with fog densities
Changes in this version:
-Erosion post-processor tweaks - some unintended natural ramps (accessible by trucks) have been removed
-Some coal deposits were given the step appearance, similar to U1 maps
-The huge coal node on the main island (next to start #1) was made slightly less deep since it's already very tall - the coal is mostly exposed and above ground
Changes in this version:
-Visual tweaks
-The ramp for challenge start #2 has been moved to the beach - it is now further away from the start area for more challenge
-Map screenshots were updated. FOV in some screenshots changed
Edit: updated again, 17 500 was not enough, it is now 41 500 which is comparable to new haven's 50 000.
[Updated an hour later] Yep, the death spiral just started. Time to start over.