Compact Food Factory
Description
Compact Food Factory
v1.3 - added a version of the factory that uses meat trimmings from Food Pack production.
The factory can supply food for a population of 10-12k. Its main features are:
- Compactness, modularity, and scalability – the factory can be easily expanded by attaching new modules to the existing structure. This means it can potentially support any population size through such expansion.
- Trying to keep all food types balanced, but focusing on the ones that give the most Unity and calories — aiming to maximize the Unity bonus. As food contributes most significantly to Unity, it's the primary means of increasing it.
Resource Productivity:
Corn | Wheat | Soybean | Salt | Sugar cane | Canola | Limestone | Sulfur | Fruit | Plastic | Water | Electricity | Bread | Cake | Tofu | Eggs | Meat | Snack | Sausage | Biomass | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Input | 71 | 90 | 27/32 | 23 | 15 | 16 | 5 | 5 | 6 | 6 | 166 | 2.5 MW | - | - | - | - | - | - | - | - |
Output | - | - | - | - | - | - | - | - | - | - | - | - | 42/46 | 42 | 36/42 | 38 | 22/30 | 48 | 24/12 | 12 |
Maintenance staff: 215
Note: Two front outputs are provided for corn and fruits to connect to the Food Market.
The factory has 3 versions. The first requires no adjustments and produces double the amount of sausages but yields less meat. The second version is adjustable based on needs. The third version of the factory can use meat trimmings — a byproduct of Food Pack production (https://hub.coigame.com/Blueprint/Detail/624) — to produce additional sausages. In all versions, you can set the priority for using either wheat or corn as animal feed, as well as choose between prioritizing the production of Food Packs or Eggs (by using the flat balancer near the Food Pak Assembly IV to direct the flow of eggs). By default, priority is given to Egg production, Food Packs will only be produced when there is a surplus.
The following applies only to the adjustable version:
- In case of Tofu overproduction (the storage will issue a warning when full), pause the conveyor with soybeans leading to the U-balancer — see screenshot 3. Tofu has the highest calorie density, so it might be consumed less than other food types.
- If desired, sausage production can be doubled by moving the chicken carcass processing into meat trimmings to the top priority in the food processor — see screenshot 4.
The advantage of increased meat production rather than sausages is that it allows the meat bonus to be sustained for longer, even as the settlement continues to grow.
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