RailPrints! R8 Cardinal
Description
RailPrints! R8 Cardinal [19 June 2025]
Please Read Before Using!
Currently the whole blueprint set is 214,500 characters, and the hub has a maximum size of 100,000. The blueprint provided on this page contains only the cardinal blueprints. If you would like the entire R8 set, please see the gist below
https://gist.githubusercontent.com/GOTOVelociraptor/e4bf2da251773544962a71a8d5da6716/raw/15593dd28cb91102a872978056668160d6372fea/RailPrints_R8_Complete.txt
If you don't want the whole thing, you can access individual pieces at these links:
- Intercardinal - https://hub.coigame.com/Blueprint/Detail/889
- Angle Transfer - https://hub.coigame.com/Blueprint/Detail/904
- Extras: Crossings - https://hub.coigame.com/Blueprint/Detail/907
Description
RailPrints seeks to provide players with a set of basic building blocks for building two track or more rail that can be composed and used to more quickly create rail networks. These pieces are provided with varying curves, inclines and medians to give you choices and flexibility.
This set is Right Hand Drive by default. Stations are not part of this set currently. This is only for rail between stations.
This is an ongoing work in progress as there are a multitude of similar blueprints that need to be made. Feel free to chime in with requests or clarifications! Would especially like feedback on median widths, track marking (no stop and exclusive), ugly pillars in elevated rail, and which sets you would like to see next.
Note that I am not super familiar with the track markings; some of these may need work on that end. Please do mention if you come across one that deadlocks or could be marked more efficiently!
Current blueprint sets
Cardinal (Aligned with North/South and East/West)
- Straight sections (8, 16, 32, and 64 tiles; 0, 2, 4, 6, 8 tile medians)
- Straight same direction track sets (2, 3, 6 track sets; 16 and 32 tiles; 0, 2, 4, 6, 8 tile medians)
- Mixed elevated/ground straight section sets
- Single track shifts (shift a track 1-16 tiles)
- Median width transitions + Fast variants
- Turns (90°; all sharpness variants)
- Elevating Turns (90°; some variants)
- Simple 3 Leg Intersections (T intersections where all trains cross at grade; 0, 2, 4, 6, 8 tile median)
- Simple 4 Leg Intersections (+ intersections where all trains cross at grade; 0, 2, 4, 6, 8 tile median)
- Height Transitions (Ramps; 12% & 25%; +3, +4, +6 height; 0, 2, 4, 6, 8 tile medians)
- Rail circles (All sharpness variants; 0, 2, 4, 6, 8 tile medians)
- Some Height Exchanges
- Loopbacks
- Single track splits & merges (1<->2, 3, 6 tracks, with medians 0-8)
Intercardinal (Aligned with Northeast/Southwest and Southwest/Northeast)
Blueprints at https://hub.coigame.com/Blueprint/Detail/889 or see the combined link above
- Straight sections (8, 16, 32, and 64 tiles, 1, 2, 4, 6, and 8 median widths)
- Straight same direction track sets (3, 6 track sets, 16 and 32 tiles, with 0-8 tile medians) [NOTE: 2 track set had to be cut for BP size limitations]
- Median width transitions + Fast variants
- Turns (90°, all sharpness variants, median widths 1, 2, 4, 6, 8)
- Elevating Turns (90°, some variants)
- Simple 3 Leg Intersections (T intersections where all trains cross at grade, median widths 1, 2, 4, 6, 8)
- Simple 4 Leg Intersections (+ intersections where all trains cross at grade, median widths 1, 2, 4, 6, 8)
- Height Transitions (Ramps, 12% & 25%, +3, +4, +6 height, 0-8 tile medians)
- Rail circles (All sharpness variants, 1, 2, 4, 6, 8 median widths)
- Single track splits & merges (1<->2, 3, 6 tracks, with medians 1, 2, 4)
- Intercardinal Grid Alignment Shifts
Cardinal-Intercardinal Transfers
Blueprints at https://hub.coigame.com/Blueprint/Detail/904 or see the combined link above
- 45° and 135° curves that swap between the two orientations (2 median only currently)
- Some Y forks to split a rail (2 median only currently)
- A few 3 leg and 4 leg intersections (2 median only currently)
Release Notes
R8 [19 June 2025]
Fixes
- Text cleanup and fixes
- Lopsided teardrop loopbacks were backwards and have been fixed
- other stuff I did not write down
New Cardinal blueprints
- Fast median transitions
- Rail Circle variants (Medians 0, 4, 6, 8)
- Track Shifts (single track shifts only)
- +4H Ramp variants
- Loopbacks retitled, corrected, and variants added (Medians 4, 6, 8)
Removed Cardinal Blueprints
- Trumpet Interchange has been removed to save some space in the cardinal set.
- Removed Teardrop Over +6H 2M and Teardrop Under -6H 2M as it didn't seem useful
New Intercardinal blueprints
- 3+ track straight sections (16 & 32 Tiles, 3,6 tracks, 1-8M)
- Fast median transitions
- Fast grid alignment shifts
- Rail circle variants (Medians 1, 4, 6, 8)
- Ramps (+3H, +4H, +6H, 12%-25%, Medians 1, 2, 4, 6, 8)
- Loopbacks (Teardrop, Lopsided Teardrop L and R, Teardrop Over and Under, Medians 1, 2, 4, 6, 8)
- Splits & Merges (2, 3, 6 tracks - medians 1, 2, 4)
New Angle Transitions Blueprints
- These are a mess, there's some new ones, let me know what you want to see!
R7 [14 June 2025]
- Text fixes
- Make folder names and locations consistent between major orientations
- Change # Median to #M in blueprint titles
- Fixed the cardinal 3H 12% ramp having both tracks go in the same direction
Removed Blueprints
- Remove Intercardinal 3 median stuff (replaced with 4).
- Remove intercardinal straight 5M and 9M track sections
New Cardinal Blueprints
- Multi-track same direction sections (2, 3, and 6 track, 16 and 32 tiles, 0-8M)
- Single Track Splits & Merges (1 to 2, 3, and 6 track splits and merges, 0-8M)
New Intercardinal Blueprints
- Straight Sections: Medians 4, 6, 8
- 90° Turns: Medians 4, 6, 8
- 3 Leg Intersections: Medians 4, 6, 8
- 4 Leg Intersections: Medians 4, 6, 8
- Height Transitions: All Ramps M1-8, a few elevated turns
- Rail Circles: Added blank circles and sharp/med/shallow 2M rail circles
- Median Width Transitions: Medians 4,6,8
- Grid Alignment Shifts: Single L R, Double L R and 1-8M
New Angle Transitions
- Added L variants of what were previously only R transitions
Upcoming
Next Revision
R9 is currently set for early July, but the size of the blueprint folder is becoming problematic and solutions need to be found. Will do R8 bugfixes as necessary in between. Angle Transfer will likely get another update before then.
Angle Transfer:
- Needs many variants
27° Orientation set
Long Term
- Allow getting filtered sets of blueprints through a web interface
- Make BP titles more consistent and increase searchability of BPs
- Left Hand Drive default version
- Bidirectional prints
Comments (2)