Beginning Factories

Author
Downloads
575
Votes Score
85%
Votes
40
Favorited
58
Updated
05/18/25
Created
05/14/25

Description

Beginning Factories

Author: Calen Built for Update 3
vU3.1.1\

Description

This series of blueprints is designed to provide a player with small builds, ideal when starting out and space is at a premium, that meet the beginning goal requirements and get through the first tier of research.

This series includes the following blueprints:

Name Description Next Level Blueprint
First Iron Foundry Storage & Transport Used to upgrade your starter iron furnace with storage and conveyor belts Beginning Iron Foundry
Beginning Oil Refinery Basic diesel distillation & rubber making Early Oil Refinery
Beginning Concrete Factory Basic concrete production supports up to 4 tier-I Construction Parts I assemblies Concrete Factory & Paper Mill
Beginning Iron Foundry Provides the maximum iron production that can be accommodated by tier I conveyor belts Early Foundry
Beginning Copper Foundry Provides the maximum copper production that can be accommodated by tier I conveyor belts Early Foundry
Beginning Farm Farmland to grow potatoes & vegetables Early Farm
Research Lab I Facility Allows for the research of tier II technologies Manufacturing Hub

Tables

Note: As construction costs and building counts are now included in the Blueprints menu, I won't be including them here.

Infrastructure Input^

Name Beginning Oil Refinery Beginning Concrete Factory Beginning Iron Foundry Beginning Copper Foundry Beginning Farm Research Lab I Facility
Workers 36 12 24 34 20 42
Power (KW) 788 12 16 816 0 652
Maintenance 38.0 11.0 0 8.0 4.0 22.0

^ Does not include Power & Maintenance costs for transport

Resource Input

Name Beginning Oil Refinery Beginning Concrete Factory Beginning Iron Foundry Beginning Copper Foundry Beginning Farm Research Lab I Facility
Coal 12 6 24 24 0 0
Copper 0 0 0 0 0 4
Copper Ore 0 0 0 60 0 0
Iron 0 12 0 0 0 10
Iron Ore 0 12 60 0 0 0
Limestone 0 36 0 0 0 0
Rubber 0 0 0 0 0 1
Water 0 1.5 0 12 68 0

Product Output

Name Beginning Oil Refinery Beginning Concrete Factory Beginning Iron Foundry Beginning Copper Foundry Beginning Farm Research Lab I Facility
Concrete 0 24 0 0 0 0
Copper 0 0 0 39 0 0
Diesel 54 / 28^ 0 0 0 0 0
Iron 0 0 48 0 0 0
Potato 0 0 0 0 10.6 0
Research 0 0 0 0 0 13.2
Vegetables 0 0 0 0 11 0

^ If all generators are running

Byproduct Output

Name Beginning Oil Refinery Beginning Concrete Factory Beginning Iron Foundry Beginning Copper Foundry Beginning Farm Research Lab I Facility
Exhaust 72 24 48 48 0 0
Slag 0 0 24 24 0 0
Waste Water 34 0 0 0 0 0

Change Log

vU3.1.1 - Combined Potato & Vegetable Farms vU3.1.0 - Creation

Earlier Versions (2)

Version Copy to Clipboard Release Date Downloads
2 (Current) 05/18/2025 474
1 05/14/2025 101

Comments (7)

Holy- Calen! You are so fast my guy!! :D
I'm back with Update 3 and I'm excited to see that my favourite author is still here making blueprint's. :)
@Skellitor301 - Yep! I'm trying! @Kozrek - Glad you're back! And thanks! I also just released the Early Hub. Next up: a revamped Early Foundry and the Early Refinery. Then the Early Farm group will round out my Early series blueprints. Then I'll move on to updating my big boy blueprints.
Sounds great, I've holiday from 26th may on, much time then. :)
Glad to see you back in action Calen, Can't wait to see the updates to the larger BP's. Been using yours ever since i found them, i'm still trying to figure out the transport system together to get it functioning properly lol
YuS (edited)
But at the early game, it’s more profitable to practice crop rotation with potatoes and vegetables — both have higher yields. What’s the point on individual plantations?
@Djinsomnia - Thanks! I don't think the Transport System blueprint will work with U3, at least over long distances. I may use it as a basis for building train to factory transport though. @YuS - It's true, but my thinking was that potatoes come first and then vegetables, but now that I'm typing this I'm thinking it's only one technology step from Irrigation to Vegetables. So you're right, I probably should combine them.