Beginning Factories

Author
Downloads
60
Votes Score
79%
Votes
13
Favorited
12
Updated
05/14/25
Created
05/14/25

Description

Beginning Factories

Author: Calen
Built for Update 3
vU3.1.0

Description

This series of blueprints is designed to provide a player with small builds, ideal when starting out and space is at a premium, that meet the beginning goal requirements and get through the first tier of research.

This series includes the following blueprints:

Name Description Next Level Blueprint
Beginning Potato Farm Farmland to grow potatos Early Farm
Beginning Vegetable Farm Farmland to grow vegetables Early Farm
First Iron Foundry Storage & Transport Used to upgrade your starter iron furnace with storage and conveyor belts Beginning Iron Foundry
Beginning Oil Refinery Basic diesel distillation & rubber making Early Oil Refinery
Beginning Concrete Factory Basic concrete production supports up to 4 tier-I Construction Parts I assemblies Concrete Factory & Paper Mill
Beginning Iron Foundry Provides the maximum iron production that can be accommodated by tier I conveyor belts Early Foundry
Beginning Copper Foundry Provides the maximum copper production that can be accommodated by tier I conveyor belts Early Foundry
Research Lab I Facility Allows for the research of tier II technologies Manufacturing Hub

Factory images can be found here: https://imgur.com/a/o4fSwPa

Tables

Note: As construction costs and building counts are included now in the Blueprints menu, I won't be including them here.

Infrastructure Input^

Name Beginning Farm Beginning Oil Refinery Beginning Concrete Factory Beginning Iron Foundry Beginning Copper Foundry Research Lab I Facility
Workers 20 36 12 24 34 42
Power (KW) 0 788 12 16 816 652
Maintenance 4.0 38.0 11.0 0 8.0 22.0

^ Does not include Power & Maintenance costs for transport

Resource Input

Name Beginning Farm Beginning Oil Refinery Beginning Concrete Factory Beginning Iron Foundry Beginning Copper Foundry Research Lab I Facility
Coal 0 12 6 24 24 0
Copper 0 0 0 0 0 4
Copper Ore 0 0 0 0 60 0
Iron 0 0 12 0 0 10
Iron Ore 0 0 12 60 0 0
Limestone 0 0 36 0 0 0
Rubber 0 0 0 0 0 1
Water 132 0 1.5 0 12 0

Product Output

Name Beginning Farm Beginning Oil Refinery Beginning Concrete Factory Beginning Iron Foundry Beginning Copper Foundry Research Lab I Facility
Concrete 0 0 24 0 0 0
Copper 0 0 0 0 39 0
Diesel 0 54 / 28^ 0 0 0 0
Iron 0 0 0 48 0 0
Potato 20.4 0 0 0 0 0
Research 0 0 0 0 0 13.2
Vegetables 16.4 0 0 0 0 0

^ If all generators are running

Byproduct Output

Name Beginning Farm Beginning Oil Refinery Beginning Concrete Factory Beginning Iron Foundry Beginning Copper Foundry Research Lab I Facility
Exhaust 0 72 24 48 48 0
Slag 0 0 0 24 24 0
Waste Water 0 34 0 0 0 0

Comments (6)

Holy- Calen! You are so fast my guy!! :D
I'm back with Update 3 and I'm excited to see that my favourite author is still here making blueprint's. :)
@Skellitor301 - Yep! I'm trying! @Kozrek - Glad you're back! And thanks! I also just released the Early Hub. Next up: a revamped Early Foundry and the Early Refinery. Then the Early Farm group will round out my Early series blueprints. Then I'll move on to updating my big boy blueprints.
Sounds great, I've holiday from 26th may on, much time then. :)
Glad to see you back in action Calen, Can't wait to see the updates to the larger BP's. Been using yours ever since i found them, i'm still trying to figure out the transport system together to get it functioning properly lol
YuS (edited)
But at the early game, it’s more profitable to practice crop rotation with potatoes and vegetables — both have higher yields. What’s the point on individual plantations?