Beginning Factories
Description
Beginning Factories
Author: Calen
Built for Update 3
vU3.1.1
Description
This series of blueprints is designed to provide a player with small builds, ideal when starting out and space is at a premium, that meet the beginning goal requirements and get through the first tier of research.
This series includes the following blueprints:
| Name | Description | Next Level Blueprint |
|---|---|---|
| First Iron Foundry Storage & Transport | Used to upgrade your starter iron furnace with storage and conveyor belts | Beginning Iron Foundry |
| Beginning Oil Refinery | Basic diesel distillation & rubber making | Early Oil Refinery |
| Beginning Concrete Factory | Basic concrete production supports up to 4 tier-I Construction Parts I assemblies | Concrete Factory & Paper Mill |
| Beginning Iron Foundry | Provides the maximum iron production that can be accommodated by tier I conveyor belts | Early Foundry |
| Beginning Copper Foundry | Provides the maximum copper production that can be accommodated by tier I conveyor belts | Early Foundry |
| Beginning Farm | Farmland to grow potatoes & vegetables | Early Farm |
| Research Lab I Facility | Allows for the research of tier II technologies | Manufacturing Hub |
Tables
Note: As construction costs and building counts are now included in the Blueprints menu, I won't be including them here.
Infrastructure Input^
| Name | Beginning Oil Refinery | Beginning Concrete Factory | Beginning Iron Foundry | Beginning Copper Foundry | Beginning Farm | Research Lab I Facility |
|---|---|---|---|---|---|---|
| Workers | 36 | 12 | 24 | 34 | 20 | 42 |
| Power (KW) | 788 | 12 | 16 | 816 | 0 | 652 |
| Maintenance | 38.0 | 11.0 | 0 | 8.0 | 4.0 | 22.0 |
^ Does not include Power & Maintenance costs for transport
Resource Input
| Name | Beginning Oil Refinery | Beginning Concrete Factory | Beginning Iron Foundry | Beginning Copper Foundry | Beginning Farm | Research Lab I Facility |
|---|---|---|---|---|---|---|
| Coal | 12 | 6 | 24 | 24 | 0 | 0 |
| Copper | 0 | 0 | 0 | 0 | 0 | 4 |
| Copper Ore | 0 | 0 | 0 | 60 | 0 | 0 |
| Iron | 0 | 12 | 0 | 0 | 0 | 10 |
| Iron Ore | 0 | 12 | 60 | 0 | 0 | 0 |
| Limestone | 0 | 36 | 0 | 0 | 0 | 0 |
| Rubber | 0 | 0 | 0 | 0 | 0 | 1 |
| Water | 0 | 1.5 | 0 | 12 | 68 | 0 |
Product Output
| Name | Beginning Oil Refinery | Beginning Concrete Factory | Beginning Iron Foundry | Beginning Copper Foundry | Beginning Farm | Research Lab I Facility |
|---|---|---|---|---|---|---|
| Concrete | 0 | 24 | 0 | 0 | 0 | 0 |
| Copper | 0 | 0 | 0 | 39 | 0 | 0 |
| Diesel | 54 / 28^ | 0 | 0 | 0 | 0 | 0 |
| Iron | 0 | 0 | 48 | 0 | 0 | 0 |
| Potato | 0 | 0 | 0 | 0 | 10.6 | 0 |
| Research | 0 | 0 | 0 | 0 | 0 | 13.2 |
| Vegetables | 0 | 0 | 0 | 0 | 11 | 0 |
^ If all generators are running
Byproduct Output
| Name | Beginning Oil Refinery | Beginning Concrete Factory | Beginning Iron Foundry | Beginning Copper Foundry | Beginning Farm | Research Lab I Facility |
|---|---|---|---|---|---|---|
| Exhaust | 72 | 24 | 48 | 48 | 0 | 0 |
| Slag | 0 | 0 | 24 | 24 | 0 | 0 |
| Waste Water | 34 | 0 | 0 | 0 | 0 | 0 |
Change Log
vU3.1.1 - Combined Potato & Vegetable Farms vU3.1.0 - Creation
Comments (8)
Holy- Calen! You are so fast my guy!! :D
I'm back with Update 3 and I'm excited to see that my favourite author is still here making blueprint's. :)
@Skellitor301 - Yep! I'm trying! @Kozrek - Glad you're back! And thanks!
I also just released the Early Hub. Next up: a revamped Early Foundry and the Early Refinery. Then the Early Farm group will round out my Early series blueprints. Then I'll move on to updating my big boy blueprints.
Sounds great, I've holiday from 26th may on, much time then. :)
Glad to see you back in action Calen, Can't wait to see the updates to the larger BP's.
Been using yours ever since i found them, i'm still trying to figure out the transport system together to get it functioning properly lol
But at the early game, it’s more profitable to practice crop rotation with potatoes and vegetables — both have higher yields. What’s the point on individual plantations?
@Djinsomnia - Thanks! I don't think the Transport System blueprint will work with U3, at least over long distances. I may use it as a basis for building train to factory transport though. @YuS - It's true, but my thinking was that potatoes come first and then vegetables, but now that I'm typing this I'm thinking it's only one technology step from Irrigation to Vegetables. So you're right, I probably should combine them.
Hi Calen, thank you for the blueprints. One suggestion, you can save a few CP2 on your Iron Foundry by replacing the 1-tile lifts for the slag with sloped conveyors in at least 2 places.