Big mid-game diesel
Description
Self-sufficient Diesel Production Produces: 576 diesel 88.1 fuel gas 220.6 Fert II 84 Sulfur can produce acid, slag, or overflow as raw sulfur CO2 converted to graphite, or overflow as exhaust
Required supply: 648 Crude 36 water 7.69 MW
I also included a diesel generator array capable of producing 35 MW - https://hub.coigame.com/Blueprint/Detail/54
Both of these builds are designed with bypasses to make sure they never stop producing diesel when secondary or waste products back up. If fert 2 backs up, it flares off the ammonia. If fuel gas backs up, it flares off the fuel gas. If the generator backs up on sulfur, the exhaust bypasses to the smokestack. The only exception is slag in the refining stacks. If the slag backs up, sulfur backs up, and it will stop. Designed to be self-sufficient, it uses its own fuel gas to make steam to keep the process running.
Various pics of this stuff in action. The ghosts in the one image is the fertilizer production. I hadn't built out farm infrastructure yet to use the fertilizer, so i just didnt build the fertilizer part and saved a few construction parts. The build is also designed with 6 mostly-independent units that can be built one at a time. Be careful if doing this though because there's 7 sour water strippers, you'll need to make sure you build the stripper hooked up to stage 1, as well as the one thats shared between all the naphtha crackers.
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Edit: I had to jumpstart it with steam from an external boiler.