Fast Breeder Reactor Station

Author
Downloads
102
Votes Score
60%
Votes
1
Favorited
1
Updated
09/22/24
Created
09/22/24

Description

FBR Station

For Power, Water, and Hydrogen Production
v1.0.0
Author: Calen

Description

The Fast Breeder Reactor Station is an end-game facility. It has four reactors dedicated to power generation and one reactor for water and hydrogen production.

This blueprint book is comprised of two core components: the FBR Starter Station and the FBR Station itself. The former is a temporary facility used to supply core fuel to the FBRs of the main complex so that they can start up and run until they are self-sufficient. Additionally, there are two blueprints for seawater pumps and liquid dumps that require an egregious amount of coastline. These aren't needed until you turn on water and hydrogen production, so you have time to plan and provide space for those. Lastly, there are a number of transport blueprints available for use.

Installation & Ignition Instructions

Although there are comparatively few blueprints associated with this facility, the installation and ignition process is quite complicated. So, make sure to precisely follow these instructions.

Preparation

  • Allot Enough Space : The FBR Starter Station is 2 (coastline) x 9 sectors (the area within the bold black lines) in area, not counting room for trucks and transports. Remember that this facility is temporary, so you will be able to reclaim this area once the FBR Station is fully operational. The FBR Station is 11 (coastline) x 11 sectors in area, not counting room for trucks and transports. The Pumps & Dumps blueprint takes 13 sectors of coastline. The Excess Water Dumps take 6 sectors of coastline.

All in all you will need about 34 (includes 2 for truck and transport) sectors of straight coastline.

  • Gather Resources : See the table below for a list and amount of resources you will need.

Required Materials

Note: Does not include construction costs for transports between blueprints.

Name FBR Starter FBR Station Pumps & Dumps Water Dumps Total
Concrete 240 5060 5300
Construction Parts 118 902 528 688 2236
Construction Parts II 703 1770 1744 96 4313
Construction Parts III 1411 7452 356 48 9267
Construction Parts IV 940 15420 16360
Electronics 11520 11520
Electronics III 1000 1000
Rubber 323 519 842
Steel 1800 1800

Don't be too stressed about the amount of materials needed. You will build this in stages. So, a storage IV building for each of the higher-need materials will be sufficient.

  • Provide Infrastructure : To safely reach first ignition, you will need 1015 workers, 23.35 MW of power, and 32 Tflops of compute. See the Infrastructure Input table in the appendices for more details.

  • Import Uranium Ore : You'll need to import uranium ore at a rate of 72/60 to start. Once everything is running, you won't need uranium ore for a long time, depending on how much depleted uranium you have. When you run out of depleted uranium, you'll only need uranium ore at a rate of 18/60.

Note: The FBR Starter Station and FBR Stations are both able to be flipped. To accomodate this, there are two fuel pipes in each blueprint. Once one is in the desired orientation, remove the fuel pipe you don’t need.

FBR Starter Station Installation

  1. Place the FBR Starter Station. Make sure fuel pipes are only 2 tiles away from the coast (Image 2).
  2. Place a Cargo Depot (4) with four Loose Module (L) for uranium, connecting it to the fuel and resource transports.
  3. Build the FBR Starter Station.
  4. Supply needed resources.

Note: A transport blueprint is available, but it is not strictly necessary since this is a temporary facility.

FBR Station Installation

  1. Place the FBR Station so that the pumps are as close as possible to the coast without turning red (Image 3).
  2. Place a Cargo Depot (2) with one Loose Module (L) for uranium, connecting it to the fuel and resource transports.
  3. Build the pipes and conveyor belts first (Image 4). Done? Nope, look again. You missed some.
  4. Build the Nuclear Enrichment & Reprocessing portion, including the cargo depot.
  5. Connect the FBR Starter Station’s Core Fuel egress to the FBR Station (Image 5).
  6. Connect a water source with at least a tier III storage reserve (Image 6). This is temporary until you start water production.
  7. Build the first FBR power generation pair, its turbines, generators, deslinators, and cooling towers.

Pre-Ignition Checklist

  1. FBR Station transports are built. Seriously, check. One missed balancer will ruin your day.
  2. First FBR power generation pair is built.
  3. Core fuel has filled the FBRs and the pipes are full all the way back to the FBR Starter Station.
  4. The FBR cooling tanks are full of water.
  5. Save your game! Why? See step 1.

Ignition Checklist

  1. Move Power Level slider to 4X on one FBR in the pair. Do not turn on both!
  2. Watch that pair’s thermal desalinators. Once they’ve all started producing water, repeat step 1 for the other FBR in the pair.
  3. Watch the FBRs to ensure their core fuel reserve and cooling tank remain full.

Once this is complete, repeat this process for the second power generation pair.

Note: Once the first pair of FBRs is built, more than likely, you’ll be able to remove your older power plants. This will free up a bunch of construction materials as well as workers. Be mindful of how much power you need to generate and don’t over-delete in your exuberance.

Water & Hydrogen FBR Installation & Ignition

Once you have built and ignited all four power-generation FBRs, it's time to start up water & hydrogen production.

  1. Build the Dumps & Pumps blueprint.
  2. Connect the Dumps & Pumps to the FBR Station (Image 7) using the provided P&D transport blueprints.
  3. Build the Excess Water Dumps blueprint.
  4. Connect the Excess Water Dumps to the main FBR transport using the hookup blueprint. It's designed to be used in conjunction with the FBR Transport blueprints. You'll need to cut out a 4-tile length section from the water pipes to connect it.
  5. Save your game!
  6. Move Power Level slider to 4X on the FBR.
  7. Watch the FBRs to ensure their core fuel reserve and cooling tank remain full.

Once you're satisfied that everything is running smoothly, disconnect the temporary water ingress and deconstruct the FBR Starter Station. Any leftover uranium ore should be deposited for you in the Uranium Ore storage building. Once all the uranium ore in the storage building is used up, it too can be removed.

Now the only thing left to do is figure out what to do with all this power, hydrogen, and water!

Appendices

Note: The FBR Station includes values for the Pumps & Dumps and Excess Water Dumps blueprints as they are required to make the FBR Station fully operational.

Buildings

Name FBR Starter FBR Station
Blast Furnace 1
Cargo Depot (2) 1
Cargo Depot (4) 1
Chemical Plant II 1 2
Cooling Tower (Large) 14
Crusher 4 1
Enrichment Plant 11 2
Fast Breeder Reactor 5
Flare 12
Fluid Storage II 3 3
Fluid Storage III 2
High-Pressure Turbine II 32
Hydrogen Reformer 16
Liquid Dumps 60
Loose Module (L) 4 1
Low-Pressure Turbine II 32
Loose Storage II 4 7
Loose Storage III 2 1
Mixer II 1
Nuclear Reprocessing Plant 2
Power Generator (Large) 64
Radioactive Waste Storage 4
Seawater Pump 36
Settling Tank 5 1
Super-Pressure Turbine 32
Thermal Desalinator 60
Unit Storage II 3 1

Infrastructure Input

Name FBR Starter FBR Station
Workers 248 1949
Power (MW) 16.4 38.55
Compute (TFlops) 0 32
Maintenance 34 652
Maintenance II 48 260
Maintenance III 0 180

Resource Input

Name FBR Starter FBR Station
Acid 24 10.5
Coal 1.5
Limestone 4
Rock 12
Salt 3 10
Sand 16
Steel 2
Uranium Ore 72 18

Product Output

Name FBR Starter FBR Station
Hydrogen 576
Power (MW) 960
Water 1812

Byproduct Output

Name FBR Starter FBR Station
Depleted Uranium 34.5
Exhaust 4
Fission Product 4
Slag 3 1.5
Toxic Slurry 36 9

Earlier Versions (2)

Version Copy to Clipboard Release Date Downloads
2 (Current) 09/22/2024 102
1 09/22/2024 0

Comments

No comments yet