Red Dragon's EX-smelter
Description
V7.0 acid output enabled
——基于 Unified Foundry(by Calen)改造而来——
搜索Unified Foundry - Base Module来获取该蓝图
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感谢Calen的冶炼厂带给我的铜铁钢模块思路
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添加模块
为核电站后处理输出多余的玻璃混合物
过滤介质——144/60
混凝土楼板——384/60
内建海水淡化(使用低压蒸汽)——360/60
内建硫酸生产——216/60
内建盐场——48/60
内建二氧化碳捕集 (支持全模块回收,阻塞时排出)
内建矿渣回收(作为混凝土原料,阻塞时输出)
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移除模块
金矿与金废料冶炼(以原油-金锭循环代替,这个方法的副产物是柴油和金锭)
有毒浆液处理
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输入
海水 360/60
盐 36/60(模块启动时)
氢气 120/60
水——请保持储罐满
煤炭 48/60
石墨电极——最多117/60
机制砂——96/60 (可替换为沙子——别忘了更改混凝土搅拌机配方)
碎石——384/60
沙子——360/60(使用沙子替代机制砂时你将有两个沙子输入存储)
石灰石——231/60
碎铜矿——432/60,铜废料——450/60
碎铁矿——612/60,铁废料——816/60
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输出
盐水——最少24/60,最多120/60
过滤介质——144/60
玻璃混合物——多余的,最多144/60
玻璃——288/60
硫——多余的,最多31.2/60
硫酸——多余的,最多216/60
矿渣——多余的,最多624/60
多晶硅——288/60
混凝土楼板——384/60
铜板——576/60
铁板——240/60
钢板——288/60
Comments (5)
Yes. This is the endgame Version from your UF
Today I'll Start a New map, and taking your BP's and change later to this one. Was using the smelting array from here but the concrere Produktion isn't enough, always runs out. So I'm excited to your bp's and from our Chinese friend here, looks awesome.
The reason about the non-upgradable blender is that this is the end-game smelter, and all the machines are of the highest level (this passage uses Bing translation)
:)
I also like your use of surfaces in the blueprint picture. I haven't spent any time with them yet. That's something I plan on getting into once I have uploaded all my blueprints.
One thing I always try to do in my designs is to always avoid blocking connections. It slightly limits how much I can shrink down my blueprints, but I avoid those unsightly red arrows.