Farm
Description
Farm
v2.2.1
Author: Calen
This farm has placement for all crop types except for tree saplings and flowers. It is assumed that by the time you have the fertile space available to place this that you will already be able to grow potato, vegetables, wheat, corn, and soybean. Therefore, those farms have been included in this blueprint. Additional crops should only be added where indicated in the image for this blueprint. There are additional blueprints for storage upgrade and egress transport.
The crop schedules are design to maximize yield without fertilizer. To achieve maximum crop yield with fertilizer, move the fertilizer slider all the way to the right and then remove all but one entry from the crop schedule, effectively turning off crop rotation. For soybean though, put three soybeans in schedule and leave the final slot empty. Weird, right?
Note: This farm is designed to supply you with plenty of crops through the end of the normal game. I haven't played to a very large population yet, but I know that once your population exceeds 7000 the single poppy farm will no longer supply enough to meet the need for Medical Supplies III.
Required Materials
Name | Quantity |
---|---|
Construction Parts III | 551 |
Construction Parts II | 1329 |
Rubber | 1092 |
Buildings
Name | Quantity |
---|---|
Unit Storage II | 2 |
Fluid Storage II | 2 |
Loose Storage II | 8 |
Irrigated Farm | 11 |
Workers
Name | Quantity |
---|---|
Irrigated Farm | 132 |
Input
Name | Maximum Per Minute |
---|---|
Fertilizer II | Varies |
Water | Varies |
Maintenance I | 20.9 |
Output
Name | Maximum Per Minute | With Fertilizer |
---|---|---|
Potato | 20.4 | 54.2 |
Vegetables | 16.4 | 42.0 |
Wheat | 16.5 | 40.5 |
Corn | 25.5 | 69.3 |
Soybean | 2.7 | 7.8 |
Comments (5)
v2.2.1 - Minor transport corrections.
v2.2 - Removed raised transport so that it works with my new wholistic Transport System
v2.1 - Added raised transport
v2.0 - Added storage upgrade blueprint
v1.0 - Initial Build
Also, may I ask about the soybean schedule? Bug?