Nuclear Power Station
Description
Nuclear Power Station
v3.1.0
Author: Calen
The Nuclear Power Station is designed to take you through the three stages of nuclear power generation, reaching a combined output of 360 MW. This power station will last you through to the end of the standard game, replacing the need for any other power generation. If you are playing a long game of self-developed goals and island flattening, this power station would be superceded by extensible FBR installations.
Note: The Nuclear Power Station can be set anywhere you have room, although it was designed to connect directly to a Cargo Depot (2) with Loose Modules for uranium. If you choose not to connect it directly to a cargo depot, then you may feel free to delete the Diesel storage and pipe.
Stages of the Nuclear Power Station:
- Stage 1: Initial Thermal Nuclear Reactor - 90 MW of power
- Stage 2: Advanced Thermal Nuclear Reactor Upgrade - an additional 30 MW of power
- Stage 3: Fast Breeder Reactor - an additional 240 MW of power
Stage 1 Installation Notes
See https://imgur.com/a/4ybU7QG for example images.
- Create a straight coastline that is 27 dumping/mining squares long with a total flattened area of 945 (27x35) squares for the power station (783) and connecting transport (162). Obviously, make sure this area supports cargo ship access. See for a visual representation.
- Discover, repair, and upgrade the uranium world mine. At this point it should be producing uranium at a rate of 36/60.
- Place a Cargo Depot (2) along the coastline on squares 12-15 and 2 tiles (the itty bitty ones) inland. Turn off truck delivery.
- Add two Loose Module (L) buildings to the cargo depot and assign uranium import.
- This seems self-evident, but add a cargo ship.
- Install the stage 1 module, making sure it connects to the diesel ingress port on the cargo depot and both
Stage 2 Installation Notes
See https://imgur.com/a/aBJ3GV0 for example images.
- Install the stage 2 module. The easiest way to connect it is to make sure the ingress and egress pipes for the new power shaft connect to the existing pipe balancers and line up with the other power shafts.
- Add Reprocessed Uranium recipe and set it to top priority for all 4 Encrichment Plants.
- Once stage 2 is built, power down the reactor and upgrade it.
- Unpause the ingress steam pipe to the new power shaft.
- Power up the reactor to level 4.
Stage 3 Installation Notes
See https://imgur.com/a/IH7lG0r for example images.
- Install the stage 3 module. The easiest way to connect it is to make sure the water pipes line up with the water storage.
- Add Core Fuel (spent) recipe to the the Stage-2 Nuclear Reprocessing Plant and set it to top priority.
- Once built, sit back and relax; get yourself a drink and a snack. You'll be here for a while because you should wait until core fuel storage is full before powering up the FBR.
- Once core fuel storage in the reactor is full, power it up to level 4.
Metrics by Stage
Required Materials
Name | Mine | Depot | Stage 1 | Stage 2 | Stage 3 | Total |
---|---|---|---|---|---|---|
Concrete | 100 | 1100 | 1200 | 800 | 3200 | |
Construction Parts | 137 | 90 | 113 | 340 | ||
Construction Parts II | 40 | 618 | 346 | 271 | 1275 | |
Construction Parts III | 840 | 240 | 1289 | 659 | 424 | 3452 |
Construction Parts IV | 1560 | 940 | 3780 | 6280 | ||
Electronics | 1080 | 360 | 2880 | 4320 | ||
Electronics III | 200 | 200 | ||||
Rubber | 544 | 382 | 88 | 1014 |
Buildings
Name | Mine | Depot | Stage 1 | Stage 2 | Stage 3 | Total |
---|---|---|---|---|---|---|
Assembly III | 1 | 1 | ||||
Blast Furnace | 1 | 1 | ||||
Cargo Depot (2) | 1 | 1 | ||||
Chemical Plant II | 1 | 1 | 2 | |||
Cooling Tower (Large) | 3 | 1 | 4 | 8 | ||
Crusher | 2 | 2 | ||||
Enrichment Plant | 4 | 2 | 6 | |||
Fast Breeder Reactor | 1 | 1 | ||||
Fluid Storage II | 3 | 3 | ||||
Fluid Storage III | 1 | 1 | ||||
High-Pressure Turbine II | 6 | 2 | 8 | 16 | ||
Loose Module (L) | 2 | 2 | ||||
Low-Pressure Turbine II | 6 | 2 | 8 | 16 | ||
Loose Storage II | 3 | 5 | 8 | |||
Mixer II | 1 | 1 | ||||
Nuclear Reactor | 1 | -1 | 0 | |||
Nuclear Reactor II | 1 | 1 | ||||
Nuclear Reprocessing Plant | 1 | 1 | 2 | |||
Power Generator (Large) | 6 | 2 | 16 | 24 | ||
Radioactive Waste Storage | 1 | 2 | 3 | |||
Settling Tank | 3 | 3 | ||||
Super-Pressure Turbine | 8 | 8 | ||||
Unit Storage II | 1 | 1 |
Operational Input
Name | Mine | Depot | Stage 1 | Stage 2 | Stage 3 | Total |
---|---|---|---|---|---|---|
Workers | 100 | 22 | 212 | 118 | 328 | 780 |
Power (MW) | 0.5 | 6.03 | 2.04 | 4 | 12.57 | |
Compute (TFlops) | 28 | 34 | 62 | |||
Maintenance | 7.4 | 46.9 | 15 | 89.6 | 158.9 | |
Maintenance II | 60.6 | 32 | 73.6 | 166.2 | ||
Maintenance III | 33.8 | 33.8 |
Resource Input
Name | Mine | Depot | Stage 1 | Stage 2 | Stage 3 | Total |
---|---|---|---|---|---|---|
Acid | 10.69 | 8.75 | 3 | 22.44 | ||
Coal | 1.125 | 1.125 | 2.25 | |||
Diesel | 27.71 | 27.71 | ||||
Limestone | 0.75 | 0.75 | 1.5 | |||
Rock | 3.38 | 3.38 | ||||
Salt | 0.75 | 6.5 | 7.25 | |||
Sand | 3 | 3 | 6 | |||
Steel | 0.75 | 1 | 1.75 | |||
Uranium Ore | 36 | 36 | ||||
Water | 72 | 24 | 96 | 192 |
Product Output
Name | Mine | Depot | Stage 1 | Stage 2 | Stage 3 | Total |
---|---|---|---|---|---|---|
Power (MW) | 90 | 30 | 240 | 360 |
-
Byproduct Output
Name | Mine | Depot | Stage 1 | Stage 2 | Stage 3 | Total |
---|---|---|---|---|---|---|
Depleted Uranium | 15 | 1.5 | 16.5 | |||
Exhaust | 3 | 3 | 6 | |||
Recyclables | ? | ? | ? | |||
Slag | 0.845 | 1.125 | 1.125 | 3.095 | ||
Toxic Slurry | 18 | 18 |
Comments (12)
find the pipe balancer for the blanket fuel and set the priority to come from the fuel enrichment plant that should solve your problem
https://hub.coigame.com/Blueprint/Detail/465
Maybe is was a lack of water or maintenance or something like that
I only started the build after everything was build
BTW Very usefull blueprint, nuclear power was too complicated for me to figure it out by myself
v3.1.0 - Updated transport to work with the new wholistic Transport System.
Updated Blanket Fuel balancer to have ingress priority from the enrichment plant. (We'll see how this goes.)
v3.0.1 - Updated Blanket Fuel balancer to have no ingress priority.
v3.0 - Total Revamp of the Nuclear Power Station
* Did away with flywheels as auto-balancing is not used
* Reduced the cargo depot requirement from 4 to 2
* Removed extraneous enrichment plants (5), chemical plants (4), settling tanks (2), and crushers (2)
* Removed unnecessary storage
* Added Spent MOX reprocessing
* Optimized layout to reduce overall footprint by a third
1 enrichment plant, 1 waste processing plant, 1 chemical plant to make yellowcake to blanket fuel, 1 settling tank, less than 1 mine of uranium (instructions said to get 60 a second!). And 1 more chemical plant and 1 enrichment plant to make the initial core fuel to start it.
You could fit another FBR into the space you waste. Had to look at other blueprints to figure it out, had never built an FBR myself, I just noticed that after a while all the fuel processing was idle.
I had it at 3 and that was a bad choice :(