Unified Foundry

Author
Downloads
7985
Votes Score
88%
Votes
64
Favorited
132
Updated
04/19/25
Created
04/14/24

Description

Unified Foundry

For Iron, Steel, Copper, Glass, Silicon, & Gold Smelting
v2.4.1
Author: Calen

Description

The Unified Foundry provides a single facility to produce everything that utilizes a molten channel. It is designed for use from mid to end game. The modules of the Unified Foundry are designed to link seamlessly together. Therefore, it is very important to read the description for each blueprint to read installation instructions and points of connection to the design. Also, be sure to check out the Peripherals subfolder, which has transport and ore crusher blueprints.

Stages of the Unified Foundry:

Note: See https://imgur.com/a/yX0XgXR for installation pictures

  • Stage 1: Initial Build for Iron, Steel, Copper, Glass Smelting, & Recycling
  • Stage 2: Silicon Production
  • Stage 3: Cooling Tower Upgrade
  • Stage 4: Gold Smelting
  • Stage 5: Glass II Upgrade
  • Stage 6: Arc Furnace II Upgrade for Silicon
  • Stage 7: Arc Furnace II Upgrade for Everything Else

Transport System

Ingress and Egress transport modules have been revamped to connect with the Manufacturing Hub as part of a total transport system for your settlement. A transport system that works for everyone in all situations is overly difficult to design. Therefore, I have made the decision to limit the possible methods of connection. I will expand the options as I need to, but I wanted to get this first version of a wholistic system published.

Tips

  1. Use the UF Footprint Guide blueprint to make sure you have enough space.
  2. Start with constructing the pipes, conveyors, and storage first. Then construct the buildings as needed.
  3. Upgrade conveyors to tier III as needed and able.

Metrics by Stage

Note: Total values with an x/x format indicate before/after Stage 7

Required Materials

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Total
Concrete 760 1200 1960
Construction Parts 1309 108 65 59 1482/1541
Construction Parts II 5039 298 47 161 688 5815/6503
Construction Parts III 12219 1923 488 1888 1212 321 17730/18051
Construction Parts IV 360 4620 360/4980
Electronics II 480 480
Rubber 2650 335 370 17 278 3372/3650
Steel 680 680

Buildings

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Final
Air Separator 6 6
Arc Furnace 6 -6 0
Arc Furnace II 6 33 6/39
Blast Furnace 4 -4 0
Blast Furnace II 29 4 -33 33/0
Burner (Solid) 6 6
Cooled Caster II 12 12
Cooling Tower 12 -12 0
Cooling Tower (Large) 6 6
Copper Electrolysis 24 24
Exhaust Scrubber 12 12
Fluid Storage III 3 1 1 5
Glass Maker 4 -4 0
Glass Maker II 4 4
Gold Furnace 6 6
Loose Storage II 1 1
Loose Storage III 12 1 13
Metal Caster II 34 34
Mixer 2 -2 0
Mixer II 2 2
Oxygen Furnace II 12 12
Settling Tank 12 12
Silicon Reactor 24 24
Smoke Stack 6 6
Smoke Stack (Large) 7 7
Unit Storage III 4 2 1 7
Waste Sorting Plant 4 4

Functional Input

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Total
Workers 1342 120 108 72 36 1678
Power 18.7 MW 19.92 MW 6.24 MW 2 MW 15 MW 181.5 MW 61.86/243.36 MW
Compute 24 TFlops 132 TFlops 24/156 TFlops
Maintenance 497.0 54.0 36.0 40.0 -30.0 -165.0 597.0/432.0
Maintenance II 30.0 165.0 30.0/195.0

Resource Input

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Total
Acid 168 144 24 336
Broken Glass 144 144 144
Coal 471 36 24 -495 531/36
Copper Ore Crushed 432 432
Copper Scrap 576 576
Gold Ore Powder 432 432
Gold Scrap 54 54
Graphite 18 99 18/117
Hydrogen 72 72
Iron Ore Crushed 612 612
Iron Scrap 816 816
Limestone 75 24 99
Salt 24 24 48
Sand 168 144 18 96 144 570
Water 288 -72 9 49.5 225/274.5

Product Output

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Total
Copper 576 576
Glass 96 192 288
Gold 54 54
Iron 240 240
Silicon (poly) 144 144 288
Steel 288 288

Byproduct Output

Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Total
Air Pollution 209.6 14.4 7.2 6.4 14.4 -105.6 252/146.4
Carbon Dioxide 628.8 43.2 21.6 19.2 43.2 -316.8 756/439.2
Slag 582 54 -24 54 666 :O
Sulfur 52.4 3.6 1.8 1.6 3.6 -26.4 63/36.6
Toxic Slurry 324 324

Earlier Versions (10)

Version Copy to Clipboard Release Date Downloads
10 (Current) 04/19/2025 62
9 10/12/2024 3567
8 09/16/2024 501
7 08/25/2024 510
6 06/04/2024 2235
5 06/01/2024 151
4 05/30/2024 50
3 05/30/2024 1
2 05/20/2024 295
1 05/14/2024 92

Comments (28)

Calen (edited)
Change Log v2.4.1 - Added "Foundry Ingress Transport - Completed Build" blueprint for use with the "Unified Foundry - Complete Build" blueprint. v2.4.0 - Incorporated recycling (Stage 1a) into the Base Complex (Stage 1). Also upgraded certain pipes in the stage 1 blueprint that required upgrading later on to accommodate increased flow. v2.3.1 - Minor transport corrections/improvements v2.3.0 - Updated transport to connect more easily with other transports, particularly the Manufacturing Hub. This is now part of my Transport System. Updated the Recycling module to be more integrated by removing scrap belts from ingress transport and instead have them be a part of this module. Updated "Complete" blueprint. This should fix whatever problem there was with the steam pipes in the previous version. v2.2.2 - Upgraded right-side exhaust filtration steam pipe to cooling towers to tier III. Upgraded silicon exhaust pipe to tier III v2.2.1 - Added a second egress transport with different orientation. v2.2.0 - New Recycling Module. Iron Ore Crusher has been updated to include balancers. Ingress transport has been updated to account for recycling module. Egress transport has been updated to include recyclables transport as well as updated to fit better with the Manufacturing Hub ingress transport. Updated additional egress transport blueprints accordingly. v2.1.5 - Fixed steam piping for glass furnaces in stage 7 blueprint. Added completed build blueprint. v2.1.4 - Updated a couple transport paths. v2.1.3 - Updated Arc Furnace II Upgrade blueprint to fix coal ingress transport for Silicon. v2.1.2 - Updated exhaust piping to prevent instance of exhaust leakage to smoke stacks. v2.1.1 - Updated blueprint to correct use of Flat Conveyor I in a small section.
Nice Job, I really like your Blueprints, this one but also the others. Keep it up.
Thanks, Zapatosh!
Any chance of getting a final stage complete blueprint? I keep messing up the Copper/Iron/Steel upgrade to Arc Furnace 2
Calen (edited)
@PiggyWhiskey - So... as it turns out, when I changed the piping for the large cooling tower above the gold foundry, I did not update the arc furnace II steam piping for the glass furnaces. Perhaps that was your issue? This has now been fixed. However, if you were still having difficulties (understandable since it's a complicated upgrade), I have added images here: https://imgur.com/a/yX0XgXR. Lastly, I did update this blueprint with a completed build.
KT9Q (edited)
Given how much sulfur this produces because of the exhaust scrubbers plus how much acid it needs its a shame there's not a couple of mixers built in to internalize the production of it. Here is an upgrade to solve that: https://hub.coigame.com/Blueprint/Detail/423 Feel free to do whatever with it.
Calen (edited)
@KT9Q - Good idea! I hadn't thought about that. I think the reason I hadn't is because I build an entire conveyor network for sulfur on my island. So in my games I'm not wasting it, I'm just shipping it elsewhere for processing into acid. But I really like the idea of processing it on site. I'll need another ingress water pipe for the water needed for mixers. I could use the former acid ingress pipe, although I may still need that if sulfur production doesn't meet acid needs. I'll bet there are scenarios where it doesn't. Also, where do I put the mixers? Your blueprint works for pre 2.2 builds, but after 2.2 the recycling module is in the way. I will ponder. Thanks again for the good idea.
Hey, love the Blueprint works amazingly - Found a single pipe missing on the steam/Cooling tower lines between the exhaust scrubbers and cooling towers. Took me an hour to figure out why everything was full of steam and cooling towers weren't working lol
@Djinsomnia - I'm not seeing this problem. It could have been a misplacement or small unevenness of the ground, both of which have happened to me.
@Calen: Question for you. It looks to me like the MH outputs for the Foundry don't match up with the transports/inputs for the MH. What am I missing? Thanks! Love your blueprints - excellent work.
I ran into the same issue as Djinsomnia with the missing pipe, fwiw it only concerns the complete build, not if you build it in steps. The low steam pipe inputs are going into a balancer near the 4 cooling towers and there is a single piece of pipe missing for the output to the cooling towers. No biggie but easy to miss. Thanks for all the blueprints Calen and big compliments for the layouts and clear instructions! <3
Awesome job!
If this is meant to plug into your manufacturing hub, where is the carbon dioxide and slag meant to go? The pipes in the egress blueprints for these lines are not the same as the ones for the manufacturing hub and its transport belts. The manufacturing hubs lines are flat transports on those sections.
Impossible to copy the link.. :/
обновите до новой версии! (чертеж не работает, нельзя построить)
@Persox & @Степан - I just tested copying the blueprint, pasting it into COI, and building it. Everything seems fine to me.
I went to use this BP, and realized that the Ingress transport doesn't mach up to the ingress ports for theGraphite, and Coal storage boxes. The belt that is there is a flat belt and not a u-shape belt, plus the two graphite belts are U-shape belts, and not flat belts.
good stuff, im surprised it didn't have ore crusher at the very beginning
@MaddTrker - The ingress transport works fine for me. Remember there are belts & pipes for modules not yet installed at the beginning. You can anchor via the water pipe, which is the 3 transport from the right (or left if you flipped the foundry & ingress transport).
@zack12027 - I have those as separate blueprints (in the Peripherals subfolder) so you can place them wherever you want. I usually place them near the relevant mines or depots.
this is not bad but can you make a version where first stages are separate for early game ? im saying about main complex this is huge but given time we can start early and upgrade it or start building it
@halcyforn - I actually have a smaller version for the early game called Early Foundry.
@Calen you didnt understand this one is ok but i ask if you can just split first part with basic iron, copper steel, glass, for people who dont want build first early but want start build this one on start.
@halcyforn Again, that's what the other blueprint is for. You're not supposed to start with this blueprint you're supposed to start with the early foundry blueprint. That one is meant for early game, this one is not.
5h4dow (edited)
Something great about this design is it fits at the bottom of the Armageddon crater. So if you build a path to the bottom and ramps up to the sides you can just build stackers that dumps all excess raw ore over the sides of the crater and have it collect to store at the bottom. Then you can just have a couple of excavators at the bottom extract from the piles based on what resources you need most.
Calen (edited)
@5h4dow - That's awesome! Send me a screenshot on Discord sometime.
HopsterCitrine (edited)
"MaddTrker 3 months ago I went to use this BP, and realized that the Ingress transport doesn't mach up to the ingress ports for theGraphite, and Coal storage boxes. The belt that is there is a flat belt and not a u-shape belt, plus the two graphite belts are U-shape belts, and not flat belts." "Calen 2 months ago @MaddTrker - The ingress transport works fine for me. Remember there are belts & pipes for modules not yet installed at the beginning. You can anchor via the water pipe, which is the 3 transport from the right (or left if you flipped the foundry & ingress transport)." My current issue is that the ingress for the coal line is a flat conveyer not a u-shaped one. I did drop the Completed BP and that is working great, your BP's are top notch friend. Any chance of getting a picture of the back end hookups on the finished build?
Calen (edited)
@HopsterCitrine - Thanks! I'm glad you like my blueprints! So here's what happened... The Ingress transport blueprint was designed for the stage 1. However, in stage 7, the Graphite and Coal storage switch places. That's why the completed build and the ingress transport don't work perfectly together. So I created a new blueprint called, Foundry Ingress Transport - Completed Build.