| Key | Source | Translation | Status |
|---|---|---|---|
| AnimalFarm_AnimalsBornEst |
The number of animals expected to be born
|
Suggestions pending review | |
| AnimalSlaughtering__Tooltip |
When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
|
Suggestions pending review | |
| AntiAliasingRenderingSetting__Msaa |
Multisample anti-aliasing (MSAA) {0}
|
Suggestions pending review | |
| AntiAliasingRenderingSetting__Name |
Anti-aliasing
|
Suggestions pending review | |
| AntiAliasingRenderingSetting__Smaa |
Subpixel morphological anti-aliasing (SMAA)
|
Suggestions pending review | |
| AreasWithoutForestryTowers__name |
There are some forestry designations outside of forestry tower areas
|
Suggestions pending review | |
| ArmageddonMap__desc |
A massive island shattered by a cataclysmic impact, with a giant crater at its core, and valuable resources scattered all around. Lucrative mining opportunities await, if you can handle the scale.
Armageddon offers a lot of land to work with, giving you plenty of room to grow. With four distinct starting locations, it supports a range of playstyles from beginner-friendly to veteran-level challenges.
This map was introduced in Update 2 to showcase the new map representation and map editor, demonstrating what can be built with the updated tools.
|
Suggestions pending review | |
| Assign |
Assign
|
Suggestions pending review | |
| AssignedToPrefix |
Assigned to
|
Suggestions pending review | |
| AssignedTreeHarvesters__ForestryTower_Title |
Assigned tree harvesters will automatically harvest trees in all the forestry designations managed by this tower. Unassigned harvesters will work here as long as there is no harvester assigned.
|
Suggestions pending review |
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