| Key | Source | Translation | Status |
|---|---|---|---|
| AnimalFarm_AddAnimals_Tooltip |
Reallocates animals from other farms into this farm
|
Suggestions pending review | |
| AnimalFarm_AnimalsBornEst |
The number of animals expected to be born
|
Suggestions pending review | |
| AnimalFarm_PauseGrowth__Title |
Pause growth
|
Suggestions pending review | |
| AnimalFarm_PauseGrowth__Tooltip |
Stops natural increase in number of animals in this farm.
|
Suggestions pending review | |
| AnimalFarm_RemoveAnimals_Tooltip |
Reallocates animals that are in this farm into other farms
|
Suggestions pending review | |
| AnimalFarm_TitleTooltip |
Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
|
Suggestions pending review | |
| AnimalSlaughtering__Title |
Enable slaughtering
|
Suggestions pending review | |
| AnimalSlaughtering__Tooltip |
When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
|
Suggestions pending review | |
| AnimalSlaughtering_SliderLabel |
Slaughter if above:
|
Suggestions pending review | |
| AntiAliasingRenderingSetting__Msaa |
Multisample anti-aliasing (MSAA) {0}
|
Suggestions pending review |
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