v1.1.1 | 2026-05-13
* Fixed settings panel showing an error on fresh installs — mod config window now opens correctly.
* New toggles in Cheats tab: No Housing Waste, No Housing Biowaste, No Housing Wastewater. Settings persist per save.
* New Storage Throughput section in Cheats tab — checkbox + slider (100-20000) to override Maximum throughput globally. 
  Storage windows now show the throughput tile (vanilla only shows it in the build menu) and the value 
  updates live as you drag the slider. Toggle off to restore vanilla throughput.

v1.1.0 | 2026-05-13
*Fill Tool — Now finaly fixed mixed rock/dirt in ocean fills. (my tired ass uploading wrong version)

v1.0.9 | 2026-05-11
*Fill Tool — Now finaly fixed mixed rock/dirt in ocean fills.

v1.0.7 | 2026-05-10
* Fixed Fill Tool placing selected material when used over water now dont mix materials. Thanks warrenc for the report of problem.

v1.0.6 | 2026-05-10
* Added "Get Radar 2 (fix for WorldGen bug)" button under Reveal World Map — temporary workaround for saves where WorldGen++ failed to place the Radar 2 unlock on the world map.

v1.0.5 | 2026-05-10
* Updated manifest for latest version.

v1.0.4 | 2026-05-09
* Fixed Vehicles tab truck capacity overrides ignoring the "Overloaded trucks" Captain's Office edict and office load boost.

v1.0.3 | 2026-05-08
* New Vehicles tab — pick any truck or excavator and type custom Speed, Load Capacity (trucks),
  or Bucket Size (excavators). Defaults shown next to each field for easy undos.
* Storage Keep-Full / Keep-Empty labels changed to simple arrow icons (green up / red down).
* New "Labels for KF/KE" toggle in the Cheats tab — turn the floating arrow icons on or off (on by default).

v1.0.2 | 2026-05-08
* New Vehicles tab — pick any truck or excavator and type custom Speed, Load Capacity (trucks), 
  or Bucket Size (excavators). Defaults shown next to each field for easy undos.

v1.0.1 | 2026-05-06
* Split research unlock into two buttons: "Unlock All Available Research" unlocks techs whose prerequisites are
  already met; "Unlock All Research" force-unlocks everything. Neither one touches repeatable research.
* Added Hydrogen to the Spawner product list.
* Storage buildings now show a floating "KF" (yellow) or "KE" (red) label above them when Keep Full or Keep
  Empty is active. Label disappears when the mode is turned off.

v1.0.0 | 2026-05-03
* Instant Build & Free — buildings, vehicles and upgrades complete instantly with no construction material cost
* No Fuel Usage — vehicles and generators don't consume fuel
* No Food Usage — population won't consume food
* No Maintenance — disables all maintenance costs
* Magic Wand — Ctrl+click to instantly fill or empty storage, plus Keep Full / Keep Empty auto-toggles
* Unlimited Water & Oil on map — ground deposits never deplete
* Vehicle Limit override — raise max vehicle cap
* Finish Current Research button
* Unlock All Research button
* Reveal Entire World Map button
* Unity cap + auto-refill control
* Set Population directly
* Shipyard Capacity override and Shipyard tab (transfer cargo, destroy cargo, instant repair)
* Fill Designations tool — fill/remove with dig/dump designations with a selected material
* Remove Trees tool — instantly harvest all marked trees
* Spawner tab — spawn any product via Shipyard with a favorites list
