Retaining Walls Never Die — Changelog
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v1.0.0
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Initial release.

New features:
- Disables terrain support checks for all retaining wall prototypes
  (short, long, corner, cross, tee).
- Retaining walls can be placed on any terrain — no "terrain too low" or
  "terrain too high" warnings during placement.
- Already-placed retaining walls never collapse when the surrounding
  terrain is changed by mining or dumping. The "may collapse on uneven
  terrain" notification is suppressed.
- The placement-elevation slider remains functional during placement
  preview.
- For saves where retaining walls were already flagged as violating
  terrain constraints, the mod sweeps the
  `StaticEntitiesTerrainInteractionManager.m_affectedEntities` and
  `m_checkForTerrainIssues` collections on game load to remove any
  tracked walls and deactivate their pending warning notifications.
