No Pillars Required — Changelog
================================

v1.2.0
------
New features:
- No pillars for balancers: flat, U-shape, molten, and pipe balancers
  (Zippers) now build without placing pillars and without requiring pillar
  support. They can be placed elevated freely.
- No pillars for lifts: flat lifts and U-shape lifts now build without
  placing pillars and without requiring pillar support.
- No pillars for sorters: sorters share the same elevation system as
  balancers and lifts, so they also no longer place or require pillars.
- Height ceiling removed for balancers, lifts, sorters and connectors:
  their placement-height slider now goes up to 30 tiles above ground
  (was 5). Connectors covered are flat, U-shape, molten and pipe.
- Higher cursor for pipes and belts: TransportPillarProto.MAX_PILLAR_HEIGHT
  is raised from 6 to 16, lifting the build-cursor cap from 5 to 15.
  The transport path-finder still hard-caps the Z-range at 16, so a
  single pipe / belt segment can climb up to about 7 tiles, but the
  cursor itself is no longer artificially limited.

Fixes:
- Silenced the noisy "Found pillar at ... with no supported transports,
  removing." Error-severity log spam (with stack traces) that previously
  fired on save load for every pillar that had been supporting a balancer
  / lift / sorter. The mod now sets
  TransportsManager.SkipPillarValidationOnLoad = true during EarlyInit so
  the load-time pillar-pruning pass is skipped entirely. Stale pillars
  remain in the save and can be cleared with the `remove_all_pillars`
  console command.

Notes:
- Existing balancer / lift / sorter pillars are no longer auto-removed
  on load. Use `remove_all_pillars` to clear them in one go, or remove
  them individually with the modify-pillars tool.
- Player-built pillars can now be up to 16 tiles tall (previously 6);
  auto-built pillars are still suppressed by the mod.

v1.1.0
------
New features:
- Console command `remove_all_pillars`: open the game console (`~`) and
  type `remove_all_pillars` to instantly remove every pillar on the map.

Fixes:
- Corrected `manifest.json` version fields to use the proper
  `min_game_version` / `max_verified_game_version` schema.
