Changelog - v1.2.0

New Features

* Fluid unlock: vanilla fluids previously flagged "cannot be stored" can now be
  selected in any Fluid Storage. This covers Steam (super / high / low /
  depleted), Exhaust, Core Fuel, Core Fuel (spent), Blanket Fuel, Blanket Fuel
  (enriched), and Chilled Water. Mod-added fluids that use the same vanilla
  "cannotBeStored" flag are also unlocked automatically.

Fixes

* Gameplay++ Warehouse compatibility: the Warehouse now correctly displays all
  4 product slots and the per-port mapping panel when Storage Capacity
  Override is installed. Previously the extra panels were silently dropped.
* Gameplay++ Parking HQ compatibility: the Parking HQ now correctly displays
  its full dashboard (parked count, allowed slider, truck types, fuel storage,
  CP slots, zone priority) when Storage Capacity Override is installed.
  Previously it fell back to a generic storage UI.

Notes

* The above two fixes apply to any future mod that uses Harmony postfixes on
  the game's StorageInspector constructor, not just Gameplay++.

----------------------------------------------------------------------

Changelog - v1.1.1

Improvements

* The mod now also works for the "Radioactive Waste Storage" building.

----------------------------------------------------------------------

Changelog - v1.1.0

New Features

* Direct capacity input: a text field on the storage inspector lets you type
  in the exact capacity you want instead of using only the +/- buttons.

Improvements

* Revised the mod's Initialize method for cleaner startup and more reliable
  patching.

Fixes

* Corrected manifest.json version fields to use the proper min_game_version /
  max_verified_game_version schema.
