v0.3.0 | 2026-05-08
* Corner designations can now be placed manually from within any terrain designation tool (**M**, **Z**, **N**) — use the new **▲**/**▽** toolbar buttons or press **K** (**K** again flips between outer/inner); supports height offset (**Q**/**E**), rotation (**R**), and auto-snap to neighbouring designations; vanilla designations also snap to corner designations
    - Corner mode exits automatically when chosing one of the vanilla modes (flat/ramp) or the designation tool is deactivated
* Better quality thumbnail


v0.2.4 | 2026-05-04
* Settings file renamed from **settings.json** to **ATDsettings.json** to avoid conflicts with other mods
* Existing **settings.json** files are still read as a legacy fallback and migrated into the generated **ATDsettings.json** format
* **ATDsettings.json** is no longer distributed inside the mod ZIP — it is generated automatically in the mod folder on first run, populated with the current defaults and inline documentation
* Settings file now contains a **settingsVersion** stamp; when the mod version advances the file is automatically migrated (user values are preserved and any new keys are added)
* Added **atd_save_settings** console command to write the current in-memory global defaults back to **ATDsettings.json** at any time
* Added global defaults for whether the Terrain Designations and Ore Composition panels start expanded or collapsed, configurable via **ATDsettings.json** or console commands.
* Fixed Corridor clearance modifier-click handling so Shift/Ctrl jumps directly between Off and 2 instead of requiring multiple clicks.

v0.2.3 | 2026-05-03
* Added experimental Remove Debris scan support, available as a dedicated action and as an auto fallback when no useful product is found.

v0.2.2 | 2026-05-03
* Added concise license and attribution notices to source files and README.

v0.2.1 | 2026-05-03
* Added the mod marker/version tooltip to both inspector panels.
* Made the Ore Composition panel explicitly collapsible again while keeping it open by default.
* Added horizontal scrolling to Ore Composition cards so towers with many ore products no longer overflow the inspector column.
* Fixed the Ore Composition panel so it can populate for custom IAreaManagingTower implementations; excavator priority controls remain limited to vanilla mine towers.
* Fixed clearing terrain designations so it only removes mining designations and preserves other designation types such as forestry. Placing mining designations will still overwrite other designations.

v0.2.0 | 2026-05-01
* Changed project license to MIT and added a repository LICENSE file.
* Added short MIT/SPDX license annotations to source files.

v0.1.15 | 2026-05-01
* Fixed incorrect trimming of poor ore near the bottom of the designation.
* Changed the label Override product to Target product to make it clearer.
* Added a per-tower Corridor clearance setting for separated ore components and passability.
* Added in-game console commands for live tuning of all ATD global defaults.
* Updated the API with initialization checks, per-tower settings accessors, panel builder methods, and ramp-width driven designation creation.

v0.1.14 | 2026-05-01
* Improved designation logic to reduce the risk of vehicles getting stuck.
* Connectivity now uses 2-tile-wide designation corridors for mega-vehicle passability.
* Enclosed interior holes inside designation regions are now automatically filled.
* Single-tile pinch points inherited from the ore scan are now widened.

v0.1.13 | 2026-05-01
* Fixed an issue with settings.json not parsing in some locales.

v0.1.12 | 2026-05-01
* Tower settings are now persistent throughout a session.
* Excavator priority is now a sticky state per tower and can be reset to None.
* Ore Purity OFF is now more aggressive when sweeping up ore.
* Externalized global default parameters to settings.json.
* Fixed an invalid settings.json path issue.

v0.1.11 | 2026-05-01
* The Ore Composition panel now refreshes automatically after creating designations.
* Terrain Designations panel is now collapsible.
* Added the Ore Purity Level preset setting and externalized its thresholds to settings.json.
* Ramp generation now tries to avoid all buildings.

v0.1.10 | 2026-05-01
* Improved ramp generation with selectable ramp width, better z-level targeting, better attachment to designation edges, and tower avoidance.
* Added buttons on ore composition cards to set mining priority for all tower excavators.
* Overhauled the UI with a more prominent Create Designations button and visually tuned ore composition cards.

v0.1.9 | 2026-05-01
* Fixed broken non-tower inspectors.
* Fixed stale Ore Composition data after switching inspectors.
* Made the Ore Composition panel always visible and replaced auto-refresh with a manual scan button.
* Ore Composition panel now clears when switching to a different tower inspector.

v0.1.8 | 2026-05-01
* Ore Composition panel now refreshes correctly when switching tower inspectors.
* Ore Composition now counts only material above the designation target level.
* Dumping designations are excluded from the Ore Composition scan.
* Redesigned Ore Composition cards with proportional color-coded progress bars and percentage shares.

v0.1.7 | 2026-05-01
* Added the Ore Composition panel for the mine tower inspector.
* Ore Composition quantities reflect the current Ore Mining Yield difficulty setting.
* Ore Composition panel refreshes automatically when designations change.
* Fixed a mod package extraction issue on Linux.

v0.1.6 | 2026-05-01
* Added Max layers to excavate and Max depth settings.
* Clearing designations is now instantaneous regardless of area size.
* Bedrock is now always excluded from terrain scans.
* Added the AutoTerrainDesignationsApi integration API.

v0.1.5 | 2026-05-01
* Adjusted max slope to 1 to prevent dead spots.

v0.1.4 | 2026-05-01
* Moved UI controls to their own panel for better compatibility and robustness.
* Updated the placement algorithm to reduce the risk of excavators getting stuck.

v0.1.3 | 2026-05-01
* Fixed UI collision by changing from text-based buttons to icon-based buttons.
* Added scanning for any mineable product through the product selector.
* Improved scanning, particularly along deposit edges.
* Added thumbnail.

v0.1.0 | 2026-05-01
* Initial release.
