v1.0.2 | 2026-05-08
* Cargo Ship Wrecks slider now always allows up to 6, regardless of world size settings.
* Radar 2 and Corn Seeds are now guaranteed to spawn on the map (added safeguards so low pirate counts can't lock them out) this might still
  fail since so many diffrent settings in worldgen can be made (please let me know if it still fails).
* All sliders are now always visible — removed the "unlock by adjusting World Size / Max Nodes" since it coused problems when
  going to low on settings for nodes and worldsize and was just confusing.

v1.0.1 | 2026-05-04
* Fixed Mines & Rigs slider background being invisible in the settings panel

v1.0.0 | 2026-05-03
* Fixed entity budget clamping that could crash on very low node counts (Treasure Nodes, Villages, Cargo Ship Wrecks)
* Toggle custom world generation in the New Game menu
* Adjustable world size and total location count
* Node connection density (Few / Normal / Many)
* Count sliders for mines & rigs, cargo ship wrecks, treasure nodes, villages, pirates
* Loot multiplier for resource amounts
* Per-location POI type selection (16 types — Coal, Iron, Copper, Bauxite, Uranium, Oil, Water, Gold, etc.)
* Difficulty presets — Greedisgood, Normal, Hard, Please Hurt Me
* Map preview before starting (spoiler-toggleable)
* Auto-scaled ship fuel range based on world size
* Save / Load Profiles — 3 named slots to store and recall full setting presets
* Optional starting Shipyard capacity (requires Cheat++ enabled for the save)
